diff --git a/source/cBlockToPickup.cpp b/source/cBlockToPickup.cpp index c6d9e732f..73d44afee 100644 --- a/source/cBlockToPickup.cpp +++ b/source/cBlockToPickup.cpp @@ -69,6 +69,9 @@ ENUM_ITEM_ID cBlockToPickup::ToPickup( unsigned char a_BlockID, ENUM_ITEM_ID a_U return E_ITEM_GLOWSTONE_DUST; case E_BLOCK_DOUBLE_STEP: return E_ITEM_STEP; + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + return E_ITEM_REDSTONE_REPEATER; default: return (ENUM_ITEM_ID)a_BlockID; } diff --git a/source/cRedstone.h b/source/cRedstone.h index 44641fbdf..26e9a6319 100644 --- a/source/cRedstone.h +++ b/source/cRedstone.h @@ -1,5 +1,7 @@ #pragma once +#include "Vector3i.h" + class cWorld; class cRedstone { @@ -21,6 +23,91 @@ public: return 0x0; } + static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos ) + { + switch( a_MetaData ) + { + case 0x0: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) + { + return true; + } + break; + case 0x1: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + case 0x2: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) + { + return true; + } + break; + case 0x3: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + default: + break; + } + return false; + } + + static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos ) + { + switch( a_MetaData ) + { + case 0x0: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) + { + return true; + } + break; + case 0x1: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + case 0x2: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) + { + return true; + } + break; + case 0x3: + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + default: + break; + } + return false; + } + + static Vector3i GetRepeaterDirection( char a_MetaData ) + { + switch( a_MetaData ) + { + case 0x0: + return Vector3i( 0, 0,-1 ); + case 0x1: + return Vector3i( 1, 0, 0 ); + case 0x2: + return Vector3i( 0, 0, 1 ); + case 0x3: + return Vector3i(-1, 0, 0 ); + default: + break; + } + return Vector3i(); + } void CalculateRedstone( int, int, int ); void ChangeRedstone( int, int, int, bool ); diff --git a/source/cRedstoneSimulator.cpp b/source/cRedstoneSimulator.cpp index f60978da6..be93c6338 100644 --- a/source/cRedstoneSimulator.cpp +++ b/source/cRedstoneSimulator.cpp @@ -47,12 +47,48 @@ void cRedstoneSimulator::Simulate( float a_Dt ) // Toggle torches on/off while( !m_RefreshTorchesAround.empty() ) { - Vector3i pos = m_RefreshTorchesAround.back(); - m_RefreshTorchesAround.pop_back(); + Vector3i pos = m_RefreshTorchesAround.front(); + m_RefreshTorchesAround.pop_front(); RefreshTorchesAround( pos ); } + // Set repeaters to correct values, and decrement ticks + for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ) + { + (*itr).Ticks--; + if( (*itr).Ticks <= 0 ) + { + char Block = m_World->GetBlock( (*itr).Position ); + if( (*itr).bPowerOn == true && Block == E_BLOCK_REDSTONE_REPEATER_OFF ) + { + m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) ); + m_Blocks.push_back( (*itr).Position ); + } + else if( (*itr).bPowerOn == false && Block == E_BLOCK_REDSTONE_REPEATER_ON ) + { + m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) ); + m_Blocks.push_back( (*itr).Position ); + } + + if( (*itr).bPowerOffNextTime ) + { + (*itr).bPowerOn = false; + (*itr).bPowerOffNextTime = false; + (*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata + ++itr; + } + else + { + itr = m_SetRepeaters.erase( itr ); + } + } + else + { + ++itr; + } + } + // Handle changed blocks { cCSLock Lock( m_CS ); @@ -79,9 +115,11 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) Vector3i( 0, 1, 0), // Also toggle torch on top }; char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON; + char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF; if( IsPowered( a_BlockPos, true ) ) { TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF; + TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON; //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) //{ // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); @@ -99,8 +137,10 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) { Vector3i TorchPos = a_BlockPos + Surroundings[i]; const char Block = m_World->GetBlock( TorchPos ); - if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF ) + switch( Block ) { + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: if( Block != TargetBlockID ) { char TorchMeta = m_World->GetBlockMeta( TorchPos ); @@ -110,7 +150,17 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) m_Blocks.push_back( TorchPos ); } } - } + break; + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) ) + { + SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON ); + } + break; + default: + break; + }; } } @@ -161,6 +211,21 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) } Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block } + else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch) + { + Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction + char OtherBlock = m_World->GetBlock( pos ); + if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) ) + { + RefreshTorchesAround( pos ); + } + else + { + SetRepeater( a_BlockPos, 10, IsPowered( a_BlockPos, false ) ); + } + Block = m_World->GetBlock( a_BlockPos ); + } BlockList Sources; // If torch is still on, use it as a source @@ -168,30 +233,76 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) { Sources.push_back( a_BlockPos ); } + else if( Block == E_BLOCK_REDSTONE_REPEATER_ON ) + { + static Vector3i Surroundings [] = { // It only spreads right in front, and one block up + Vector3i( 0, 0, 0), + Vector3i( 0, 1, 0), + }; + Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i pos = a_BlockPos + Direction + Surroundings[i]; + if( PowerBlock( pos, a_BlockPos, 0xf ) ) + { + SpreadStack.push_back( pos ); + } + } + } // Power all blocks legally connected to the sources + if( Block != E_BLOCK_REDSTONE_REPEATER_ON ) { BlockList NewSources = RemoveCurrent( a_BlockPos ); Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() ); while( !Sources.empty() ) { - static Vector3i Surroundings [] = { - Vector3i(-1, 0, 0), - Vector3i( 1, 0, 0), - Vector3i( 0, 0,-1), - Vector3i( 0, 0, 1), + Vector3i SourcePos = Sources.back(); + Sources.pop_back(); + + char Block = m_World->GetBlock( SourcePos ); + switch( Block ) + { + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + { + static Vector3i Surroundings [] = { + Vector3i(-1, 0, 0), + Vector3i( 1, 0, 0), + Vector3i( 0, 0,-1), + Vector3i( 0, 0, 1), + }; + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i OtherPos = SourcePos + Surroundings[i]; + if( PowerBlock( OtherPos, a_BlockPos, 0xf ) ) + { + SpreadStack.push_back( OtherPos ); // Changed, so add to stack + } + } + } + break; + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + { + static Vector3i Surroundings [] = { + Vector3i( 0, 0, 0), + Vector3i( 0, 1, 0), + }; + Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) ); + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i pos = SourcePos + Direction + Surroundings[i]; + if( PowerBlock( pos, a_BlockPos, 0xf ) ) + { + SpreadStack.push_back( pos ); + } + } + } + break; }; - Vector3i SourcePos = Sources.back(); - for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) - { - Vector3i OtherPos = SourcePos + Surroundings[i]; - if( PowerBlock( OtherPos, a_BlockPos, 0xf ) ) - { - SpreadStack.push_back( OtherPos ); // Changed, so add to stack - } - } - Sources.pop_back(); + } } @@ -264,6 +375,15 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i m_RefreshPistons.push_back( a_BlockPos ); } break; + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + { + if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + { + SetRepeater( a_BlockPos, 10, true ); + } + } + break; default: { if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) @@ -284,7 +404,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i -int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos ) +int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ) { char Block = m_World->GetBlock( a_BlockPos ); switch( Block ) @@ -308,6 +428,24 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos ) return 2; } break; + case E_BLOCK_REDSTONE_REPEATER_ON: + { + if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) + || cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire + { + return 2; + } + else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + { + SetRepeater( a_BlockPos, 10, false ); + } + } + case E_BLOCK_REDSTONE_REPEATER_OFF: + if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + { + SetRepeater( a_BlockPos, 10, false ); + } + break; default: if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) { @@ -330,6 +468,8 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos ) // Also returns all energy sources it encountered cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos ) { + + std::deque< Vector3i > SpreadStack; std::deque< Vector3i > FoundSources; @@ -350,7 +490,28 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i }; char Block = m_World->GetBlock( a_BlockPos ); - if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON ) + if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) + { + static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up + Vector3i( 0, 0, 0), + Vector3i( 0, 1, 0), + }; + Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i pos = a_BlockPos + Direction + Surroundings[i]; + int RetVal = UnPowerBlock( pos, a_BlockPos ); + if( RetVal == 1 ) + { + SpreadStack.push_back( pos ); // Changed, so add to stack + } + else if( RetVal == 2 ) + { + FoundSources.push_back( pos ); + } + } + } + else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON ) { static Vector3i Surroundings [] = { // Torches only spread on the same level Vector3i(-1, 0, 0), @@ -362,7 +523,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i]; - int RetVal = UnPowerBlock( pos ); + int RetVal = UnPowerBlock( pos, a_BlockPos ); if( RetVal == 1 ) { SpreadStack.push_back( pos ); // Changed, so add to stack @@ -387,7 +548,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i OtherPos = pos + Surroundings[i]; - int RetVal = UnPowerBlock( OtherPos ); + int RetVal = UnPowerBlock( OtherPos, pos ); if( RetVal == 1 ) { SpreadStack.push_back( OtherPos ); // Changed, so add to stack @@ -406,57 +567,72 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i +bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ) +{ + char PowerBlock = m_World->GetBlock( a_PowerPos ); + if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true; + if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire + { + if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) ) + { + return true; + } + } + if( PowerBlock == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_PowerPos ) > 0 ) + { + if( GetDirection( a_PowerPos ) == a_WireDirection ) + { + return true; + } + } + } + + return false; +} + + + + + bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ ) { - char NegX = m_World->GetBlock( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ); - if( !a_bOnlyByWire && NegX == E_BLOCK_REDSTONE_TORCH_ON ) return true; - if( NegX == E_BLOCK_REDSTONE_WIRE ) + char Block = m_World->GetBlock( a_BlockPos ); + if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON ) { - if( m_World->GetBlockMeta( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) > 0 ) + Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + char BehindBlock = m_World->GetBlock( Behind ); + if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON ) { - if( GetDirection( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_POS ) + return true; + } + if( BehindBlock == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( Behind ) > 0 ) { return true; } } - } - char PosX = m_World->GetBlock( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ); - if( !a_bOnlyByWire && PosX == E_BLOCK_REDSTONE_TORCH_ON ) return true; - if( PosX == E_BLOCK_REDSTONE_WIRE ) - { - if( m_World->GetBlockMeta( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) > 0 ) + if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON ) { - if( GetDirection( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_NEG ) - { - return true; - } - } - } - char NegZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ); - if( !a_bOnlyByWire && NegZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; - if( NegZ == E_BLOCK_REDSTONE_WIRE ) - { - if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) > 0 ) - { - if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) == REDSTONE_Z_POS ) - { - return true; - } - } - } - char PosZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ); - if( !a_bOnlyByWire && PosZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; - if( PosZ == E_BLOCK_REDSTONE_WIRE ) - { - if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) > 0 ) - { - if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) == REDSTONE_Z_NEG ) + if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) ) { return true; } } + return false; } + if( IsPowering( Vector3i( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire ) ) + return true; + if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) ) + return true; + if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) ) + return true; + if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) ) + return true; + // Only wires can power the bottom block char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ); if( PosY == E_BLOCK_REDSTONE_WIRE ) @@ -473,7 +649,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW -// Believe me, it works!! +// Believe me, it works!! TODO: Add repeaters and low/high wires cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z ) { int Dir = REDSTONE_NONE; diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h index 853816f3b..927902f5a 100644 --- a/source/cRedstoneSimulator.h +++ b/source/cRedstoneSimulator.h @@ -26,17 +26,56 @@ public: eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } private: + struct sRepeaterChange + { + Vector3i Position; + int Ticks; + bool bPowerOn; + bool bPowerOffNextTime; + }; + typedef std::deque BlockList; + typedef std::deque< sRepeaterChange > RepeaterList; + RepeaterList m_SetRepeaters; + void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) + { + for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) + { + sRepeaterChange & Change = *itr; + if( Change.Position.Equals( a_Position ) ) + { + if( Change.bPowerOn && a_bPowerOn == false ) + { + Change.bPowerOffNextTime = true; + } + if( a_bPowerOn == true ) + { + Change.bPowerOffNextTime = false; + } + Change.bPowerOn |= a_bPowerOn; + return; + } + } + + sRepeaterChange RC; + RC.Position = a_Position; + RC.Ticks = a_Ticks; + RC.bPowerOn = a_bPowerOn; + RC.bPowerOffNextTime = false; + m_SetRepeaters.push_back( RC ); + } + virtual void AddBlock(int a_X, int a_Y, int a_Z) {} void HandleChange( const Vector3i & a_BlockPos ); BlockList RemoveCurrent( const Vector3i & a_BlockPos ); bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); - int UnPowerBlock( const Vector3i & a_BlockPos ); + int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); + bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); BlockList m_Blocks; BlockList m_BlocksBuffer; @@ -44,6 +83,7 @@ private: BlockList m_RefreshPistons; BlockList m_RefreshTorchesAround; + void RefreshTorchesAround( const Vector3i & a_BlockPos ); cCriticalSection m_CS;