WormNestCaves occasionally generates sandstone around the cave
Only when the block around the cave is sand.
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@ -100,6 +100,7 @@ public:
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void ProcessChunk(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDesc::BlockNibbleBytes & a_BlockMetas,
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cChunkDef::HeightMap & a_HeightMap
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);
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@ -455,6 +456,7 @@ void cCaveTunnel::CalcBoundingBox(void)
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void cCaveTunnel::ProcessChunk(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDesc::BlockNibbleBytes & a_BlockMetas,
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cChunkDef::HeightMap & a_HeightMap
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)
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{
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@ -505,6 +507,22 @@ void cCaveTunnel::ProcessChunk(
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
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}
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}
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else if (SqDist <= SqRad * 2)
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{
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if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) == E_BLOCK_SAND)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (a_BlockMetas[Index] == 1)
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{
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a_BlockMetas[Index] = 0;
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_RED_SANDSTONE);
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}
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else
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_SANDSTONE);
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}
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}
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}
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} // for y
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} // for x, z
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} // for itr - m_Points[]
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@ -596,11 +614,12 @@ void cStructGenWormNestCaves::cCaveSystem::DrawIntoChunk(cChunkDesc & a_ChunkDes
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{
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
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cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
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cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
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cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
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cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed();
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for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
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{
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(*itr)->ProcessChunk(ChunkX, ChunkZ, BlockTypes, HeightMap);
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(*itr)->ProcessChunk(ChunkX, ChunkZ, BlockTypes, BlockMetas, HeightMap);
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} // for itr - m_Tunnels[]
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}
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