Fixed some Errors (not all)
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f9343a8490
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@ -2735,15 +2735,18 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
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cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
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int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
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if (Item.EnchantByXPLevels(BaseEnchantmentLevel, *m_Player, true, true))
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if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
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{
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Window->m_SlotArea->SetSlot(0, *m_Player, Item);
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Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
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Window->BroadcastWholeWindow();
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if (m_Player->IsGameModeCreative() | m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
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{
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Window->m_SlotArea->SetSlot(0, *m_Player, Item);
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Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
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Window->BroadcastWholeWindow();
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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Window->SetProperty(2, 0, *m_Player);
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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Window->SetProperty(2, 0, *m_Player);
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}
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}
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}
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@ -20,6 +20,11 @@ class cFastNBTWriter;
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class cParsedNBT;
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// fwd:
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struct cWeightedEnchantment;
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typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
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@ -111,7 +116,6 @@ public:
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/** Gets random enchantment from Vector and returns it */
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static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
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/// Returns true if a_Other doesn't contain exactly the same enchantments and levels
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bool operator !=(const cEnchantments & a_Other) const;
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@ -131,15 +135,14 @@ protected:
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} ; // tolua_export
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/** Things below for the Enchanting System */
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// Define the cWeightedEnchantment struct:
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struct cWeightedEnchantment
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{
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int m_Weight;
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cEnchantments m_Enchantments;
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};
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typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
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@ -267,7 +267,7 @@ int cItem::GetEnchantability()
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bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer)
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bool cItem::EnchantByXPLevels(int a_NumXPLevels)
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{
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if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK)
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{
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@ -338,12 +338,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_Bloc
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}
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}
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if (a_Player.DeltaExperience(-a_Player.XpForLevel(a_NumXPLevels)) >= 0 || a_Player.IsGameModeCreative())
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{
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return true;
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}
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return false;
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return true;
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}
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@ -180,7 +180,7 @@ public:
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/** Enchants the item using the specified number of XP levels.
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Returns true if item enchanted, false if not. */
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bool EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer); // tolua_export
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bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
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// tolua_begin
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