Server saves if a player is flying.
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@ -1517,6 +1517,7 @@ bool cPlayer::LoadFromDisk()
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
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m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
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m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
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m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
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m_IsFlying = root.get("isflying", 0).asBool();
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//SetExperience(root.get("experience", 0).asInt());
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//SetExperience(root.get("experience", 0).asInt());
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@ -1567,7 +1568,8 @@ bool cPlayer::SaveToDisk()
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root["foodSaturation"] = m_FoodSaturationLevel;
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root["foodSaturation"] = m_FoodSaturationLevel;
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root["foodTickTimer"] = m_FoodTickTimer;
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root["foodTickTimer"] = m_FoodTickTimer;
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root["foodExhaustion"] = m_FoodExhaustionLevel;
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root["foodExhaustion"] = m_FoodExhaustionLevel;
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root["world"] = GetWorld()->GetName();
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root["world"] = GetWorld()->GetName();
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root["isflying"] = IsFlying();
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if (m_GameMode == GetWorld()->GetGameMode())
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if (m_GameMode == GetWorld()->GetGameMode())
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{
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{
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