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Server saves if a player is flying.

This commit is contained in:
STRWarrior 2013-12-15 21:25:13 +01:00
parent 9b8112dbc2
commit 007d668c1b

View File

@ -1517,6 +1517,7 @@ bool cPlayer::LoadFromDisk()
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
//SetExperience(root.get("experience", 0).asInt()); //SetExperience(root.get("experience", 0).asInt());
@ -1568,6 +1569,7 @@ bool cPlayer::SaveToDisk()
root["foodTickTimer"] = m_FoodTickTimer; root["foodTickTimer"] = m_FoodTickTimer;
root["foodExhaustion"] = m_FoodExhaustionLevel; root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName(); root["world"] = GetWorld()->GetName();
root["isflying"] = IsFlying();
if (m_GameMode == GetWorld()->GetGameMode()) if (m_GameMode == GetWorld()->GetGameMode())
{ {