2012-01-29 14:28:19 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2011-10-03 14:41:19 -04:00
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#include "cChestEntity.h"
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#include "cItem.h"
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#include "cClientHandle.h"
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#include "cPlayer.h"
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#include "cWindow.h"
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2011-12-29 08:16:23 -05:00
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#include "cWorld.h"
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#include "cRoot.h"
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2011-10-03 14:41:19 -04:00
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#include "cPickup.h"
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2012-01-29 14:28:19 -05:00
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#include <json/json.h>
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2011-10-03 14:41:19 -04:00
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2011-12-29 08:16:23 -05:00
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class cWorld;
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class cRoot;
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2012-01-29 14:28:19 -05:00
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2011-10-03 14:41:19 -04:00
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2012-02-13 16:47:03 -05:00
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cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
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2011-12-29 08:16:23 -05:00
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, m_TopChest( false )
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2012-02-13 16:47:03 -05:00
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, m_JoinedChest( NULL )
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2011-10-03 14:41:19 -04:00
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{
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2012-04-23 17:20:32 -04:00
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m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
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2011-10-03 14:41:19 -04:00
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}
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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cChestEntity::~cChestEntity()
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{
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if( GetWindow() )
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{
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GetWindow()->OwnerDestroyed();
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}
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if( m_Content )
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{
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delete [] m_Content;
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}
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}
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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void cChestEntity::Destroy()
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{
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// Drop items
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2011-12-29 08:16:23 -05:00
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for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
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2011-10-03 14:41:19 -04:00
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{
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if( !m_Content[i].IsEmpty() )
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{
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2012-02-13 16:47:03 -05:00
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cPickup * Pickup = new cPickup( m_PosX * 32 + 16, m_PosY * 32 + 16, m_PosZ * 32 + 16, m_Content[i], 0, 1.f, 0 );
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Pickup->Initialize(m_World);
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2011-10-03 14:41:19 -04:00
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m_Content[i].Empty();
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}
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}
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2011-12-29 08:16:23 -05:00
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if (m_JoinedChest)
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{
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m_JoinedChest->RemoveJoinedChest(this);
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2012-02-13 16:47:03 -05:00
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}
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2011-10-03 14:41:19 -04:00
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}
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2012-02-13 16:47:03 -05:00
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2012-05-28 12:47:57 -04:00
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const cItem * cChestEntity::GetSlot( int a_Slot ) const
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2011-10-03 14:41:19 -04:00
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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{
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return &m_Content[ a_Slot ];
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}
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return 0;
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}
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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{
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m_Content[a_Slot] = a_Item;
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}
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}
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2012-01-30 11:01:45 -05:00
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \
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return false; \
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2011-10-03 14:41:19 -04:00
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}
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2012-01-30 11:01:45 -05:00
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bool cChestEntity::LoadFromFile(cFile & f)
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{
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READ(f, m_PosX);
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READ(f, m_PosY);
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READ(f, m_PosZ);
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unsigned int NumSlots = 0;
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READ(f, NumSlots);
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for(unsigned int i = 0; i < NumSlots; i++)
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{
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cItem Item;
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READ(f, Item.m_ItemID);
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READ(f, Item.m_ItemCount);
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READ(f, Item.m_ItemHealth);
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2011-10-03 14:41:19 -04:00
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SetSlot( i, Item );
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}
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return true;
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}
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2012-01-30 11:01:45 -05:00
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2011-10-03 14:41:19 -04:00
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bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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{
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cItem Item;
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2011-10-31 17:30:14 -04:00
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Item.FromJson( *itr );
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SetSlot( SlotIdx, Item );
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SlotIdx++;
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}
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return true;
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}
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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void cChestEntity::SaveToJson( Json::Value& a_Value )
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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const cItem * Item = GetSlot( i );
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if( Item ) Item->GetJson( Slot );
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AllSlots.append( Slot );
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}
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a_Value["Slots"] = AllSlots;
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}
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
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{
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(void)a_Client;
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(void)a_Server;
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return;
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}
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2012-02-13 16:47:03 -05:00
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2012-02-15 09:22:44 -05:00
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void cChestEntity::UsedBy( cPlayer * a_Player )
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{
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if( !GetWindow() )
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{
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cWindow* Window = new cWindow( this, true );
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Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
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Window->SetWindowID( 1 );
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2011-12-25 08:44:22 -05:00
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Window->SetWindowType( cWindow::Chest );
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Window->SetWindowTitle("UberChest");
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Window->GetOwner()->SetEntity(this);
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OpenWindow( Window );
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}
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if ( GetWindow() )
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{
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if( a_Player->GetWindow() != GetWindow() )
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{
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2012-02-15 09:22:44 -05:00
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a_Player->OpenWindow( GetWindow() );
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GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
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2011-10-03 14:41:19 -04:00
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}
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}
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2011-12-29 08:16:23 -05:00
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cPacket_BlockAction ChestOpen;
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ChestOpen.m_PosX = GetPosX();
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ChestOpen.m_PosY = (short)GetPosY();
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ChestOpen.m_PosZ = GetPosZ();
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ChestOpen.m_Byte1 = (char)1;
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ChestOpen.m_Byte2 = (char)1;
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2012-02-15 09:22:44 -05:00
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m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
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2012-05-28 12:47:57 -04:00
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// This is rather a hack
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// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
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// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
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// The few false positives aren't much to worry about
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int ChunkX, ChunkY = 0, ChunkZ;
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cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
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m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
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2011-12-29 08:16:23 -05:00
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}
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2012-02-13 16:47:03 -05:00
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2011-12-29 08:16:23 -05:00
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cItem *cChestEntity::GetContents(bool a_OnlyThis)
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{
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if (m_JoinedChest && !a_OnlyThis)
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{
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cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
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int i;
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cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
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{
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int index = i % c_ChestHeight*c_ChestWidth;
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if (i < c_ChestHeight*c_ChestWidth)
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Combined[index] = first[index];
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else
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Combined[index] = second[index];
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}
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return Combined;
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}
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else
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return m_Content;
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2011-10-03 14:41:19 -04:00
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}
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2012-02-13 16:47:03 -05:00
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