2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockFluidHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockFluidHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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{
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switch (m_BlockType)
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{
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case E_BLOCK_STATIONARY_LAVA:
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_LAVA, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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break;
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}
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case E_BLOCK_STATIONARY_WATER:
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_WATER, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
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break;
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}
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}
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super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk);
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}
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} ;
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