80 lines
1.7 KiB
JavaScript
80 lines
1.7 KiB
JavaScript
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let g_Canvas = null;
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let g_Context = null;
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let g_ValueMap = null;
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function init() {
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g_Canvas = document.getElementById("stage");
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g_Context = g_Canvas.getContext("2d");
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g_ValueMap = new ValueMap();
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g_ValueMap.visualize(g_Context, g_Canvas);
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}
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function btnZoom(btn) {
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g_ValueMap.zoom();
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g_ValueMap.visualize(g_Context, g_Canvas);
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if (
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(g_ValueMap.sizeX * 2 - 1 > 600) ||
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(g_ValueMap.sizeZ * 2 - 1 > 600)
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) {
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btn.disabled = true;
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}
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}
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function btnSmooth() {
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g_ValueMap.smooth();
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g_ValueMap.visualize(g_Context, g_Canvas);
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}
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function btnReset() {
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g_ValueMap.reset();
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g_ValueMap.visualize(g_Context, g_Canvas);
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document.getElementById("grownZoomButton").disabled = false;
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}
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function btnAutomatic(target) {
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target.disabled = true;
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document.getElementById("grownZoomButton").disabled = true;
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// Reset the valuemap. We don't want to continue on a 500x500 map.
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g_ValueMap.reset();
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g_ValueMap.visualize(g_Context, g_Canvas);
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const animationTimeBetween = 350;
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let zoom = () => { g_ValueMap.zoom() };
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let smooth = () => { g_ValueMap.smooth() };
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let actions = [];
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for (let i = 0; i < 6; i++) actions.push(zoom); // First zoom 6 times
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for (let i = 0; i < 3; i++) actions.push(smooth); // Then smooth 3 times
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for (let i = 0; i < 2; i++) actions.push(zoom); // Zoom 2 times
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for (let i = 0; i < 2; i++) actions.push(smooth); // And finally smooth 2 more times.
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let update = () => {
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if (actions[0] == null) {
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target.disabled = false;
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return;
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}
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actions[0].call();
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g_ValueMap.visualize(g_Context, g_Canvas);
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actions.splice(0, 1);
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setTimeout(update, animationTimeBetween);
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};
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setTimeout(update, animationTimeBetween + 500);
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}
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window.onload = init;
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