2012-06-14 09:06:06 -04:00
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#pragma once
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#include "cAggressiveMonster.h"
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class cSkeleton : public cAggressiveMonster
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{
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public:
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cSkeleton();
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~cSkeleton();
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virtual bool IsA( const char* a_EntityType );
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virtual void Tick(float a_Dt);
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virtual void KilledBy( cEntity* a_Killer );
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};
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