2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cSlime.h"
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//TODO Implement sized slimes
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cSlime::cSlime()
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{
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m_MobType = 55;
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GetMonsterConfig("Slime");
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}
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cSlime::~cSlime()
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{
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}
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bool cSlime::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cSlime::KilledBy( cEntity* a_Killer )
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{
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//TODO: only when tiny
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cItems Drops;
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AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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