2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cMonsterConfig.h"
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#include "cMonster.h"
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#include "../iniFile/iniFile.h"
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//#include <cstdio>
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struct cMonsterConfig::sAttributesStruct
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{
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AString m_name;
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float m_SightDistance;
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float m_AttackDamage;
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float m_AttackRange;
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float m_AttackRate;
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int m_MaxHealth;
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};
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struct cMonsterConfig::sMonsterConfigState
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{
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AString MonsterTypes;
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std::list< sAttributesStruct > AttributesList;
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};
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cMonsterConfig::cMonsterConfig(void)
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: m_pState( new sMonsterConfigState )
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{
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Initialize();
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}
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cMonsterConfig::~cMonsterConfig() {
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delete m_pState;
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}
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void cMonsterConfig::Initialize() {
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sAttributesStruct Attributes;
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cIniFile SettingsIniFile("settings.ini");
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cIniFile MonstersIniFile("monsters.ini");
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if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
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{
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LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
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return;
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}
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m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
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if ( m_pState->MonsterTypes.empty() )
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{
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LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
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return;
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}
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AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
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for (unsigned int i = 0; i < SplitList.size(); ++i)
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{
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if (!SplitList[i].empty())
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{
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Attributes.m_name = SplitList[i].c_str();
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Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
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Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
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Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
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Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
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m_pState->AttributesList.push_front(Attributes);
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}
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} // for i - SplitList[]
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}
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void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
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{
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std::list<sAttributesStruct>::const_iterator itr;
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for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
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{
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if(itr->m_name.compare(n) == 0)
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{
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m->SetAttackDamage (itr->m_AttackDamage);
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m->SetAttackRange (itr->m_AttackRange);
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m->SetSightDistance(itr->m_SightDistance);
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m->SetAttackRate ((int)itr->m_AttackRate);
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m->SetMaxHealth ((short)itr->m_MaxHealth);
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}
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} // for itr - m_pState->AttributesList[]
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}
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