#pragma once
#include "Block.h"
class cBlockEntityHandler : public cBlockHandler
{
public:
cBlockEntityHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
}
virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
a_World->UseBlockEntity(a_Player, a_X, a_Y, a_Z);
virtual bool IsUseable() override
return true;
};