2011-10-03 14:41:19 -04:00
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#pragma once
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#include "MemoryLeak.h"
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#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
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#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
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/* Can't use this (yet) because of tolua */
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#define CLASS_PROTOTYPE() \
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CLASS_PROT_ISA(); \
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CLASS_PROT_GETCLASS();
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#define CLASS_DEF_ISA( classname, superclass ) \
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bool classname::IsA( const char* a_EntityType ) \
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{ \
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if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
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return superclass::IsA( a_EntityType ); \
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}
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#define CLASS_DEF_GETCLASS( classname ) \
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const char* classname::GetClass() \
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{ \
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return #classname; \
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}
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#define CLASS_DEFINITION( classname, superclass ) \
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CLASS_DEF_ISA( classname, superclass ) \
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CLASS_DEF_GETCLASS( classname )
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2011-11-02 16:19:57 -04:00
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class cChunk;
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2011-10-30 20:52:20 -04:00
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class cWorld;
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2011-10-03 14:41:19 -04:00
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class cReferenceManager;
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class Vector3d;
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class Vector3f;
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class cClientHandle;
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class cEntity //tolua_export
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{ //tolua_export
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public: //tolua_export
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cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
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virtual ~cEntity(); //tolua_export
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2011-10-30 20:52:20 -04:00
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virtual void Initialize( cWorld* a_World ); //tolua_export
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2011-10-03 14:41:19 -04:00
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enum ENUM_ENTITY_TYPE //tolua_export
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{ //tolua_export
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E_ENTITY, //tolua_export
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E_PLAYER, //tolua_export
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E_PICKUP //tolua_export
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}; //tolua_export
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virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
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virtual bool IsA( const char* a_EntityType ); //tolua_export
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virtual const char* GetClass(); //tolua_export
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2011-10-30 20:52:20 -04:00
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cWorld* GetWorld() { return m_World; } //tolua_export
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2011-10-03 14:41:19 -04:00
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const Vector3d & GetPosition(); //tolua_export
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const double & GetPosX(); //tolua_export
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const double & GetPosY(); //tolua_export
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const double & GetPosZ(); //tolua_export
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const Vector3f & GetRot(); //tolua_export
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float GetRotation(); //tolua_export
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float GetPitch(); //tolua_export
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float GetRoll(); //tolua_export
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Vector3f GetLookVector(); //tolua_export
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void SetPosX( const double & a_PosX ); //tolua_export
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void SetPosY( const double & a_PosY ); //tolua_export
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void SetPosZ( const double & a_PosZ ); //tolua_export
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void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
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void SetPosition( const Vector3d & a_Pos ); //tolua_export
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void SetRot( const Vector3f & a_Rot ); //tolua_export
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void SetRotation( float a_Rotation ); //tolua_export
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void SetPitch( float a_Pitch ); //tolua_export
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void SetRoll( float a_Roll ); //tolua_export
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inline int GetUniqueID() { return m_UniqueID; } //tolua_export
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inline bool IsDestroyed() { return m_bDestroyed; } //tolua_export
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2011-11-02 16:19:57 -04:00
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void Destroy(); //tolua_export
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void RemoveFromChunk( cChunk* a_Chunk ); // for internal use in cChunk
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2011-10-03 14:41:19 -04:00
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virtual void Tick(float a_Dt) = 0; //tolua_export
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virtual void SpawnOn( cClientHandle* a_Target ) = 0; //tolua_export
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void WrapRotation();
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protected:
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void MoveToCorrectChunk();
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friend class cReferenceManager;
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void AddReference( cEntity*& a_EntityPtr );
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void ReferencedBy( cEntity*& a_EntityPtr );
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void Dereference( cEntity*& a_EntityPtr );
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static int m_EntityCount;
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int m_UniqueID;
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cReferenceManager* m_Referencers;
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cReferenceManager* m_References;
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int m_ChunkX, m_ChunkY, m_ChunkZ;
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Vector3d* m_Pos;
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bool m_bDirtyPosition;
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Vector3f* m_Rot;
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bool m_bDirtyOrientation;
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bool m_bDestroyed;
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2011-11-02 16:19:57 -04:00
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bool m_bRemovedFromChunk;
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2011-10-03 14:41:19 -04:00
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ENUM_ENTITY_TYPE m_EntityType;
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2011-10-30 20:52:20 -04:00
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private:
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cWorld* m_World;
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2011-10-03 14:41:19 -04:00
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}; //tolua_export
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