2013-03-24 11:44:44 -04:00
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function OnPlayerMoving( Player )
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if LimitWorld == true then
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local World = Player:GetWorld()
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local SpawnX = math.floor(World:GetSpawnX() / 16)
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local SpawnZ = math.floor(World:GetSpawnZ() / 16)
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local X = math.floor(Player:GetPosX() / 16)
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local Z = math.floor(Player:GetPosZ() / 16)
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if ( (SpawnX + LimitWorldWidth - 1) < X ) then
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2013-07-03 04:13:53 -04:00
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Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
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2013-03-24 11:44:44 -04:00
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end
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if ( (SpawnX - LimitWorldWidth + 1) > X ) then
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2013-07-03 04:13:53 -04:00
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Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
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2013-03-24 11:44:44 -04:00
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end
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if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
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2013-07-03 04:13:53 -04:00
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Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
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2013-03-24 11:44:44 -04:00
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end
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if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
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2013-07-03 04:13:53 -04:00
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Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
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2013-03-24 11:44:44 -04:00
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end
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end
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end
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