42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
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#include "cPacket_PlayerPosition.h"
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#include "cPlayer.h"
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cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
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{
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m_PacketID = E_PLAYERPOS;
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m_PosX = a_Player->GetPosX();
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m_PosY = a_Player->GetPosY() + 1.65;
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m_PosZ = a_Player->GetPosZ();
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m_Stance = a_Player->GetStance();
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m_bFlying = a_Player->GetFlying();
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}
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bool cPacket_PlayerPosition::Parse(cSocket & a_Socket)
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{
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m_Socket = a_Socket;
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if( !ReadDouble( m_PosX ) ) return false;
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if( !ReadDouble( m_PosY ) ) return false;
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if( !ReadDouble( m_Stance ) ) return false;
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if( !ReadDouble( m_PosZ ) ) return false;
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if( !ReadBool( m_bFlying ) ) return false;
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return true;
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}
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bool cPacket_PlayerPosition::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendDouble ( m_PosX, Message, i );
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AppendDouble ( m_PosY, Message, i );
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AppendDouble ( m_Stance, Message, i );
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AppendDouble ( m_PosZ, Message, i );
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AppendBool ( m_bFlying, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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