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// cServer.h
// Interfaces to the cServer object representing the network server
# pragma once
# ifndef CSERVER_H_INCLUDED
# define CSERVER_H_INCLUDED
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# include "OSSupport/SocketThreads.h"
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# include "CryptoPP/rsa.h"
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# include "CryptoPP/randpool.h"
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class cPlayer ;
class cClientHandle ;
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class cIniFile ;
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typedef std : : list < cClientHandle * > cClientHandleList ;
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class cServer // tolua_export
{ // tolua_export
public : // tolua_export
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bool InitServer ( cIniFile & a_SettingsIni ) ;
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int GetPort ( ) { return m_iServerPort ; }
bool IsConnected ( ) { return m_bIsConnected ; } // returns connection status
void StartListenClient ( ) ; // Listen to client
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void BroadcastChat ( const AString & a_Message , const cClientHandle * a_Exclude = NULL ) ; // tolua_export
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bool Tick ( float a_Dt ) ;
void StartListenThread ( ) ;
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bool Command ( cClientHandle & a_Client , const AString & a_Cmd ) ;
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void ExecuteConsoleCommand ( const AString & a_Cmd ) ;
/// Binds the built-in console commands with the plugin manager
static void BindBuiltInConsoleCommands ( void ) ;
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void Shutdown ( ) ;
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void SendMessage ( const AString & a_Message , cPlayer * a_Player = NULL , bool a_bExclude = false ) ; // tolua_export
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void KickUser ( int a_ClientID , const AString & a_Reason ) ;
void AuthenticateUser ( int a_ClientID ) ; // Called by cAuthenticator to auth the specified user
static void ServerListenThread ( void * a_Args ) ;
const AString & GetServerID ( void ) const ;
void ClientDestroying ( const cClientHandle * a_Client ) ; // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
void NotifyClientWrite ( const cClientHandle * a_Client ) ; // Notifies m_SocketThreads that client has something to be written
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void WriteToClient ( const cClientHandle * a_Client , const AString & a_Data ) ; // Queues outgoing data for the client through m_SocketThreads
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void QueueClientClose ( const cClientHandle * a_Client ) ; // Queues the clienthandle to close when all its outgoing data is sent
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void RemoveClient ( const cClientHandle * a_Client ) ; // Removes the clienthandle from m_SocketThreads
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CryptoPP : : RSA : : PrivateKey & GetPrivateKey ( void ) { return m_PrivateKey ; }
CryptoPP : : RSA : : PublicKey & GetPublicKey ( void ) { return m_PublicKey ; }
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private :
friend class cRoot ; // so cRoot can create and destroy cServer
/// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
class cNotifyWriteThread :
public cIsThread
{
typedef cIsThread super ;
cEvent m_Event ; // Set when m_Clients gets appended
cServer * m_Server ;
cCriticalSection m_CS ;
cClientHandleList m_Clients ;
virtual void Execute ( void ) ;
public :
cNotifyWriteThread ( void ) ;
~ cNotifyWriteThread ( ) ;
bool Start ( cServer * a_Server ) ;
void NotifyClientWrite ( const cClientHandle * a_Client ) ;
} ;
struct sServerState ;
sServerState * m_pState ;
cNotifyWriteThread m_NotifyWriteThread ;
cCriticalSection m_CSClients ; // Locks client list
cClientHandleList m_Clients ; // Clients that are connected to the server
cSocketThreads m_SocketThreads ;
int m_ClientViewDistance ; // The default view distance for clients; settable in Settings.ini
// Time since server was started
float m_Millisecondsf ;
unsigned int m_Milliseconds ;
bool m_bIsConnected ; // true - connected false - not connected
int m_iServerPort ;
bool m_bRestarting ;
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CryptoPP : : RSA : : PrivateKey m_PrivateKey ;
CryptoPP : : RSA : : PublicKey m_PublicKey ;
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cServer ( ) ;
~ cServer ( ) ;
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/// Loads, or generates, if missing, RSA keys for protocol encryption
void PrepareKeys ( void ) ;
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} ; // tolua_export
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# endif // CSERVER_H_INCLUDED