33 lines
1.3 KiB
Lua
33 lines
1.3 KiB
Lua
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return
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{
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HOOK_PLAYER_SPAWNED =
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{
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CalledWhen = "After a player (re)spawns in the world to which they belong to.",
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DefaultFnName = "OnPlayerSpawned", -- also used as pagename
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Desc = [[
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This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
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{{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
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authenticated, the initial worldtime, inventory and health have been sent to the player and the
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player spawn packet has been broadcast to all players near enough to the player spawn place. This is
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a notification-only event, plugins wishing to refuse player's entry should kick the player using the
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{{cPlayer}}:Kick() function.</p>
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<p>
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This hook is also called when the player respawns after death (and a respawn packet is received from
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the client, meaning the player has already clicked the Respawn button).
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called. If the function
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returns true, no other callbacks are called for this event. There is no overridable behavior.
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]],
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}, -- HOOK_PLAYER_SPAWNED
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}
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