37 lines
1.6 KiB
Lua
37 lines
1.6 KiB
Lua
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return
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{
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HOOK_PLAYER_BREAKING_BLOCK =
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{
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CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
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DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
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Desc = [[
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This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
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the {{cWorld|World}}. Plugins may refuse the breaking.</p>
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<p>
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See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
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the block is broken.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called, and then the block
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is broken. If the function returns true, no other plugin's callback is called and the block breaking
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is cancelled. The server re-sends the block back to the player to replace it (the player's client
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already thinks the block was broken).
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]],
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}, -- HOOK_PLAYER_BREAKING_BLOCK
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}
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