2013-12-18 18:14:11 -05:00
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cmake_minimum_required (VERSION 2.6)
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project (lua)
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include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
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file(GLOB SOURCE
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2013-12-18 18:54:55 -05:00
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"src/*.c"
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2013-12-18 18:14:11 -05:00
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)
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2013-12-27 05:51:08 -05:00
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
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# add headers to MSVC project files:
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if (WIN32)
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file(GLOB HEADERS "src/*.h")
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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if (WIN32)
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add_library(lua SHARED ${SOURCE})
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2014-01-13 04:59:37 -05:00
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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if (MSVC)
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# MSVC generator adds a "Debug" or "Release" postfixes to the LIBRARY_OUTPUT_PATH, we need to cancel them:
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SET_TARGET_PROPERTIES(lua PROPERTIES PREFIX "../")
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SET_TARGET_PROPERTIES(lua PROPERTIES IMPORT_PREFIX "../")
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2014-01-15 06:01:03 -05:00
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# Remove SCL warnings, we expect this library to have been tested safe
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2014-01-13 04:59:37 -05:00
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SET_TARGET_PROPERTIES(
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lua PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS"
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)
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endif()
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2013-12-20 10:29:34 -05:00
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else()
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2013-12-27 05:51:08 -05:00
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add_library(lua ${SOURCE})
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2013-12-20 10:29:34 -05:00
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endif()
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2013-12-18 18:14:11 -05:00
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2014-01-09 02:05:08 -05:00
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# Tell Lua what dynamic loader to use (for LuaRocks):
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if (UNIX)
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2014-01-10 04:03:39 -05:00
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add_definitions(-DLUA_USE_DLOPEN)
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2014-01-09 02:05:08 -05:00
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endif()
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2013-12-27 05:51:08 -05:00
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if (UNIX)
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2014-01-07 08:08:58 -05:00
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target_link_libraries(lua m ${DYNAMIC_LOADER})
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2013-12-21 08:50:32 -05:00
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endif()
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2014-01-13 04:59:37 -05:00
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