23 lines
479 B
C
23 lines
479 B
C
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#pragma once
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#include "cMonster.h"
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class cSlime : public cMonster
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{
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public:
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cSlime();
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~cSlime();
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virtual bool IsA( const char* a_EntityType );
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virtual void GetMonsterConfig(const char* pm_name);
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virtual void Tick(float a_Dt);
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virtual void KilledBy( cEntity* a_Killer );
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virtual void InStateIdle(float a_Dt);
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virtual void InStateChasing(float a_Dt);
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virtual void InStateEscaping(float a_Dt);
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//float m_ChaseTime;
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protected:
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float m_ChaseTime;
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};
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