2014-02-17 18:00:03 -05:00
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cItemFrame :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cItemFrame);
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2014-02-18 16:33:33 -05:00
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cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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2014-02-17 18:00:03 -05:00
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const cItem & GetItem(void) { return m_Item; }
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Byte GetRotation(void) const { return m_Rotation; }
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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virtual void KilledBy(cEntity * a_Killer) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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2014-02-18 16:33:33 -05:00
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eBlockFace m_BlockFace;
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2014-02-17 18:00:03 -05:00
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cItem m_Item;
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Byte m_Rotation;
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}; // tolua_export
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