2012-10-13 05:53:28 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Simulator.h"
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#include "../World.h"
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#include "../Vector3i.h"
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#include "../BlockID.h"
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#include "../Defines.h"
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2013-02-28 02:42:45 -05:00
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#include "../Chunk.h"
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2012-10-13 05:53:28 -04:00
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2013-02-28 08:39:20 -05:00
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cSimulator::cSimulator(cWorld & a_World)
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2012-10-13 05:53:28 -04:00
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: m_World(a_World)
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{
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}
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cSimulator::~cSimulator()
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{
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}
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2013-02-28 02:42:45 -05:00
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void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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2012-10-13 05:53:28 -04:00
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{
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2013-02-28 02:42:45 -05:00
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AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
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2013-03-01 14:35:29 -05:00
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AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
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AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
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2013-03-22 10:54:08 -04:00
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if (a_BlockY > 0)
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{
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
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}
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if (a_BlockY < cChunkDef::Height - 1)
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{
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
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}
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2012-10-13 05:53:28 -04:00
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}
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