2011-10-25 19:46:01 -04:00
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#include "cCreeper.h"
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2011-12-25 17:47:12 -05:00
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cCreeper::cCreeper()
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{
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2011-10-25 19:46:01 -04:00
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m_MobType = 50;
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GetMonsterConfig("Creeper");
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}
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cCreeper::~cCreeper()
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{
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}
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bool cCreeper::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cCreeper::KilledBy( cEntity* a_Killer )
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{
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2011-12-21 15:42:34 -05:00
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cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2);
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2011-12-25 17:47:12 -05:00
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//TODO Check if killed by a skeleton then drop random music disk
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2011-12-21 15:42:34 -05:00
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2011-10-25 19:46:01 -04:00
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cMonster::KilledBy( a_Killer );
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2011-12-25 17:47:12 -05:00
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}
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