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cuberite-2a/source/LuaScript.cpp

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// LuaScript.cpp
// Implements the cLuaScript class that loads a Lua script file to produce a web template out of it
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "LuaScript.h"
extern "C"
{
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#include "lualib.h"
}
#include "tolua++.h"
cLuaScript::cLuaScript()
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: m_LuaState("cLuaScript")
{
}
void cLuaScript::Initialize()
{
// Check to see if this script has not been initialized before
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ASSERT(!m_LuaState.IsValid());
// Create a Lua state and bind all libraries to it
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m_LuaState.Create();
}
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bool cLuaScript::LoadFile(const char * a_FilePath)
{
// Make sure the plugin is initialized
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ASSERT(m_LuaState.IsValid());
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return m_LuaState.LoadFile(a_FilePath);
}
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bool cLuaScript::CallShowPage(cWebAdmin & a_WebAdmin, HTTPTemplateRequest & a_Request, AString & a_ReturnedString)
{
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ASSERT(m_LuaState.IsValid());
m_LuaState.PushFunction("ShowPage");
m_LuaState.PushUserType(&a_WebAdmin, "cWebAdmin");
m_LuaState.PushUserType(&a_Request, "HTTPTemplateRequest");
if (!m_LuaState.CallFunction(1))
{
return false;
}
if (lua_isstring(m_LuaState, -1))
{
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a_ReturnedString.assign(tolua_tostring(m_LuaState, -1, ""));
}
lua_pop(m_LuaState, 1);
return true;
}