2012-06-14 09:06:06 -04:00
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#pragma once
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#include "cPacket.h"
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class cPacket_NamedEntitySpawn : public cPacket
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{
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public:
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cPacket_NamedEntitySpawn()
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: m_UniqueID( 0 )
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, m_PosX( 0 )
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, m_PosY( 0 )
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, m_PosZ( 0 )
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, m_Rotation( 0 )
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, m_Pitch( 0 )
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, m_CurrentItem( 0 )
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{ m_PacketID = E_NAMED_ENTITY_SPAWN; }
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virtual cPacket* Clone() const { return new cPacket_NamedEntitySpawn(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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AString m_PlayerName;
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int m_PosX; // Pixel position, devide by 32 for block position
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int m_PosY;
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int m_PosZ;
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char m_Rotation;
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char m_Pitch;
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short m_CurrentItem;
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static const unsigned int c_Size = 1 + 4 + 2 + 4 + 4 + 4 + 1 + 1 + 2; // Minimum size
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};
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