46 lines
2.2 KiB
Lua
46 lines
2.2 KiB
Lua
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return
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{
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HOOK_PLAYER_PLACING_BLOCK =
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{
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CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
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DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
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Desc = [[
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This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
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block is not yet placed, plugins may choose to override the default behavior or refuse the placement
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at all.</p>
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<p>
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Note that the client already expects that the block has been placed. For that reason, if a plugin
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refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
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<p>
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Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
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<p>
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See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
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the placement.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
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{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
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},
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Returns = [[
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If this function returns false or no value, MCServer calls other plugins with the same event and
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finally places the block and removes the corresponding item from player's inventory. If this
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function returns true, no other plugin is called for this event, MCServer sends the old block at
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the specified coords to the client and drops the packet.
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]],
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}, -- HOOK_PLAYER_PLACING_BLOCK
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}
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