34 lines
1.3 KiB
Lua
34 lines
1.3 KiB
Lua
|
return
|
||
|
{
|
||
|
HOOK_KILLING =
|
||
|
{
|
||
|
CalledWhen = "A player or a mob is dying.",
|
||
|
DefaultFnName = "OnKilling", -- also used as pagename
|
||
|
Desc = [[
|
||
|
This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This
|
||
|
means that the pawn is about to be killed, unless a plugin "revives" them by setting their health
|
||
|
back to a positive value.</p>
|
||
|
<p>
|
||
|
FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has
|
||
|
been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED
|
||
|
notification will be implemented.
|
||
|
]],
|
||
|
Params =
|
||
|
{
|
||
|
{ Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" },
|
||
|
{ Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" },
|
||
|
},
|
||
|
Returns = [[
|
||
|
If the function returns false or no value, MCServer calls other plugins with this event. If the
|
||
|
function returns true, no other plugin is called for this event.</p>
|
||
|
<p>
|
||
|
In either case, the victim's health is then re-checked and if it is greater than zero, the victim is
|
||
|
"revived" with that health amount. If the health is less or equal to zero, the victim is killed.
|
||
|
]],
|
||
|
}, -- HOOK_KILLING
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|