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cuberite-2a/src/Protocol/Protocol132.h

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// Protocol132.h
// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
#pragma once
#include "Protocol125.h"
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#include "cryptopp/modes.h"
#include "cryptopp/aes.h"
class cProtocol132 :
public cProtocol125
{
typedef cProtocol125 super;
public:
cProtocol132(cClientHandle * a_Client);
virtual ~cProtocol132();
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
// Sending commands (alphabetically sorted):
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual AString GetAuthServerID(void) override;
/// Handling of the additional packets:
virtual int ParsePacket(unsigned char a_PacketType) override;
// Modified packets:
virtual int ParseBlockPlace (void) override;
virtual int ParseHandshake (void) override;
virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseClientStatuses (void);
virtual int ParseEncryptionKeyResponse(void);
virtual int ParseLocaleViewDistance (void);
virtual int ParseTabCompletion (void);
protected:
bool m_IsEncrypted;
CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
AString m_DataToSend;
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
/// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption()
AString m_ServerPublicKey;
virtual void SendData(const char * a_Data, int a_Size) override;
// DEBUG:
virtual void Flush(void) override;
// Items in slots are sent differently
virtual void WriteItem(const cItem & a_Item) override;
virtual int ParseItem(cItem & a_Item) override;
/// Parses the metadata that may come with the item.
int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
virtual void SendCompass(const cWorld & a_World);
virtual void SendEncryptionKeyRequest(void);
/// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
/// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
void StartEncryption(const byte * a_Key);
} ;