2012-06-14 09:06:06 -04:00
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#pragma once
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2012-09-23 18:09:57 -04:00
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#include "Item.h"
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2012-06-14 09:06:06 -04:00
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struct lua_State;
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class cLuaCommandBinder;
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2012-11-08 14:09:35 -05:00
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#ifdef USE_SQUIRREL
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class cSquirrelCommandBinder;
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#endif // USE_SQUIRREL
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2012-06-14 09:06:06 -04:00
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class cPlugin;
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2012-12-21 06:04:08 -05:00
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// fwd: World.h
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2012-06-14 13:30:37 -04:00
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class cWorld;
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2012-12-21 06:04:08 -05:00
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// fwd: LuaChunk.h
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2012-06-14 13:30:37 -04:00
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class cLuaChunk;
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2012-12-21 06:04:08 -05:00
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// fwd: Player.h
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2012-06-14 09:06:06 -04:00
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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2012-12-21 06:04:08 -05:00
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// fwd: Pickup.h
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2012-08-24 05:49:00 -04:00
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class cPickup;
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2012-12-21 06:04:08 -05:00
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// fwd: Pawn.h
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struct TakeDamageInfo;
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class cPawn;
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2012-06-14 09:06:06 -04:00
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2013-01-11 23:46:01 -05:00
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class cPluginManager // tolua_export
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{ // tolua_export
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public: // tolua_export
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2012-06-14 09:06:06 -04:00
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// Called each tick
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virtual void Tick(float a_Dt);
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// tolua_begin
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enum PluginHook
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{
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HOOK_CHAT,
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HOOK_CHUNK_GENERATED,
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HOOK_CHUNK_GENERATING,
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HOOK_COLLECT_PICKUP,
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HOOK_CRAFTING_NO_RECIPE,
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HOOK_DISCONNECT,
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HOOK_HANDSHAKE,
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HOOK_KILLED,
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HOOK_LOGIN,
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HOOK_PLAYER_BREAKING_BLOCK,
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HOOK_PLAYER_BROKEN_BLOCK,
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_MOVED,
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HOOK_PLAYER_PLACED_BLOCK,
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HOOK_PLAYER_PLACING_BLOCK,
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HOOK_PLAYER_RIGHTCLICK,
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HOOK_PLAYER_SHOOTING,
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HOOK_PLAYER_SPAWNED,
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HOOK_PLAYER_TOSSING_ITEM,
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HOOK_PLAYER_USED_BLOCK,
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HOOK_PLAYER_USED_ITEM,
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HOOK_PLAYER_USING_BLOCK,
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HOOK_PLAYER_USING_ITEM,
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HOOK_POST_CRAFTING,
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HOOK_PRE_CRAFTING,
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HOOK_TAKE_DAMAGE,
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HOOK_TICK,
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HOOK_UPDATED_SIGN,
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HOOK_UPDATING_SIGN,
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HOOK_WEATHER_CHANGED,
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2012-06-14 09:06:06 -04:00
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2013-01-11 23:46:01 -05:00
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// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants!
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} ;
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2012-06-14 09:06:06 -04:00
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// tolua_end
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static cPluginManager * GetPluginManager(); // tolua_export
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2012-06-14 09:06:06 -04:00
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2012-10-13 19:34:47 -04:00
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typedef std::map< AString, cPlugin * > PluginMap;
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typedef std::list< cPlugin * > PluginList;
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cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
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const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
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void FindPlugins(); // tolua_export
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void ReloadPlugins(); // tolua_export
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bool AddPlugin( cPlugin* a_Plugin );
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void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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// TODO: bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
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bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_Chunk);
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bool CallHookCollectPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
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bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
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bool CallHookKilled (cPawn & a_Victim, cEntity * a_Killer);
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bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoved (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerShooting (cPlayer & a_Player);
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bool CallHookPlayerSpawned (cPlayer & a_Player);
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bool CallHookPlayerTossingItem (cPlayer & a_Player);
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bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
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bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld * a_World);
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bool DisablePlugin( AString & a_PluginName ); // tolua_export
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bool LoadPlugin( AString & a_PluginName ); // tolua_export
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2012-10-13 19:34:47 -04:00
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void RemoveHooks( cPlugin * a_Plugin );
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void RemovePlugin( cPlugin * a_Plugin, bool a_bDelete = false );
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2012-07-09 11:53:17 -04:00
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2012-06-14 09:06:06 -04:00
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cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
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2012-07-09 11:53:17 -04:00
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2012-11-08 14:09:35 -05:00
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#ifdef USE_SQUIRREL
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cSquirrelCommandBinder * GetSquirrelCommandBinder() { return m_SquirrelCommandBinder; }
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#endif // USE_SQUIRREL
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2012-06-14 09:06:06 -04:00
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bool HasPlugin( cPlugin* a_Plugin ) const;
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2012-06-14 09:06:06 -04:00
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private:
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2012-06-14 09:06:06 -04:00
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friend class cRoot;
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2012-06-14 09:06:06 -04:00
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cPluginManager();
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~cPluginManager();
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typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
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2012-10-13 19:34:47 -04:00
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PluginList m_DisablePluginList;
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PluginMap m_Plugins;
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2012-06-14 09:06:06 -04:00
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HookMap m_Hooks;
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void ReloadPluginsNow();
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void UnloadPluginsNow();
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2012-07-09 11:53:17 -04:00
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2012-11-08 14:09:35 -05:00
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cLuaCommandBinder * m_LuaCommandBinder;
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#ifdef USE_SQUIRREL
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cSquirrelCommandBinder * m_SquirrelCommandBinder;
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#endif // USE_SQUIRREL
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2012-06-14 09:06:06 -04:00
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bool m_bReloadPlugins;
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2013-01-11 23:46:01 -05:00
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}; // tolua_export
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2012-11-08 14:09:35 -05:00
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