2012-06-14 09:06:06 -04:00
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#pragma once
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#include "Vector3i.h"
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#include "Vector3d.h"
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class cCuboid //tolua_export
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{ //tolua_export
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public: //tolua_export
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cCuboid() {} //tolua_export
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cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} //tolua_export
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cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} //tolua_export
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Vector3i p1, p2; //tolua_export
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void Sort(); //tolua_export
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bool IsInside( const Vector3i & v ) const //tolua_export
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{ //tolua_export
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if( v.x >= p1.x && v.x <= p2.x
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&& v.y >= p1.y && v.y <= p2.y
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&& v.z >= p1.z && v.z <= p2.z )
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{
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return true;
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}
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return false;
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} //tolua_export
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bool IsInside( const Vector3d & v ) const //tolua_export
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{ //tolua_export
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if( v.x >= p1.x && v.x <= p2.x
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&& v.y >= p1.y && v.y <= p2.y
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&& v.z >= p1.z && v.z <= p2.z )
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{
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return true;
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}
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return false;
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} //tolua_export
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2011-10-03 14:41:19 -04:00
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}; //tolua_export
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