2013-09-07 16:19:56 -04:00
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#pragma once
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#include "MobProximityCounter.h"
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#include "MobFamilyCollecter.h"
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2013-10-18 14:02:53 -04:00
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// fwd:
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2013-09-07 16:19:56 -04:00
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class cChunk;
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class cMonster;
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2013-10-18 14:02:53 -04:00
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/** This class is used to collect information, for each Mob, what is the distance of the closest player
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it was first being designed in order to make mobs spawn / despawn / act
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as the behaviour and even life of mobs depends on the distance to closest player
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2013-09-07 16:19:56 -04:00
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2013-10-18 14:02:53 -04:00
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as side effect : it also collect the chunks that are elligible for spawning
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as side effect 2 : it also know the caps for mobs number and can compare census to this numbers
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*/
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class cMobCensus
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{
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2013-09-07 16:19:56 -04:00
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public:
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typedef const std::map<cMonster::eFamily,int> tMobSpawnRate;
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2013-10-18 14:02:53 -04:00
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static tMobSpawnRate & m_SpawnRate(void);
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2013-09-07 16:19:56 -04:00
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2013-10-18 14:02:53 -04:00
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/// Returns the nested proximity counter
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cMobProximityCounter & GetProximityCounter(void);
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2013-09-07 16:19:56 -04:00
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// collect an elligible Chunk for Mob Spawning
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2013-09-08 06:25:07 -04:00
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// MG TODO : code the correct rule (not loaded chunk but short distant from players)
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2013-10-18 14:02:53 -04:00
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void CollectSpawnableChunk(cChunk & a_Chunk);
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2013-09-07 16:19:56 -04:00
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2013-10-18 14:02:53 -04:00
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/// Collect a mob - it's distance to player, it's family ...
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2013-09-07 16:19:56 -04:00
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void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance);
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2013-10-18 14:02:53 -04:00
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/// Returns true if the family is capped (i.e. there are more mobs of this family than max)
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bool IsCapped(cMonster::eFamily a_MobFamily);
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/// log the results of census to server console
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void Logd(void);
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protected :
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cMobProximityCounter m_ProximityCounter;
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cMobFamilyCollecter m_MobFamilyCollecter;
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typedef const std::map<cMonster::eFamily,int> tCapMultipliersMap;
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static tCapMultipliersMap & m_CapMultipliers(void);
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std::set<cChunk *> m_EligibleForSpawnChunks;
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/// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks)
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int GetNumChunks();
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static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(void);
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static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(void);
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} ;
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2013-09-07 16:19:56 -04:00
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