2013-07-29 07:13:03 -04:00
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#pragma once
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#include "DropSpenserEntity.h"
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// tolua_begin
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class cDispenserEntity :
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public cDropSpenserEntity
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{
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typedef cDropSpenserEntity super;
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2014-05-26 02:44:16 -04:00
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2013-07-29 07:13:03 -04:00
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public:
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// tolua_end
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2014-05-26 02:44:16 -04:00
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2013-07-29 07:13:03 -04:00
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/// Constructor used for normal operation
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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static const char * GetClassStatic(void) { return "cDispenserEntity"; }
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private:
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// cDropSpenser overrides:
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virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
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2014-05-26 02:44:16 -04:00
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2013-07-29 07:13:03 -04:00
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/// If such a bucket can fit, adds it to m_Contents and returns true
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bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
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2014-05-26 02:44:16 -04:00
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2014-05-26 08:47:04 -04:00
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// Spawns a projectile of the given kind in front of the dispenser
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2014-05-29 14:19:36 -04:00
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void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
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2014-05-26 08:47:04 -04:00
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2014-05-26 02:44:16 -04:00
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// Returns how to aim the projectile
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2014-05-31 10:08:15 -04:00
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Vector3d GetShootVector(cChunk & a_Chunk);
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2014-05-26 02:44:16 -04:00
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2013-07-29 07:13:03 -04:00
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/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
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bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
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} ; // tolua_export
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2014-05-26 08:47:04 -04:00
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