2012-01-29 14:28:19 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2011-10-03 14:41:19 -04:00
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#include "cChicken.h"
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2012-06-06 16:18:50 -04:00
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// TODO Drop egg every 5-10 minutes
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2011-12-21 15:42:34 -05:00
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2011-10-03 14:41:19 -04:00
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cChicken::cChicken()
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{
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m_MobType = 93;
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GetMonsterConfig("Chicken");
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}
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2012-06-06 16:18:50 -04:00
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2011-10-03 14:41:19 -04:00
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cChicken::~cChicken()
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{
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}
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2012-06-06 16:18:50 -04:00
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2011-10-03 14:41:19 -04:00
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bool cChicken::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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2012-06-06 16:18:50 -04:00
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2011-10-03 14:41:19 -04:00
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void cChicken::KilledBy( cEntity* a_Killer )
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{
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2012-06-06 16:18:50 -04:00
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cItems Drops;
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AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER);
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Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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2011-12-21 15:42:34 -05:00
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2011-10-03 14:41:19 -04:00
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cMonster::KilledBy( a_Killer );
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2012-06-06 16:18:50 -04:00
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}
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