2012-06-03 03:08:32 -04:00
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#***********************************#
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# Default Crafting Recipes #
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#***********************************#
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# #
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# Coded by: FakeTruth #
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# Written by: Aelux #
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# #
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# Contributors: Luksor #
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# xoft #
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# #
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#***********************************#
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Basic Notation Help
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2011-10-03 15:39:53 -04:00
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#
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# 1x1,1:1:17:1@5:4 -> Produces 4 Planks
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#
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#
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# --How does the above notation work?
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#
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# Ans- Think about the crafting table as coordiantes
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# on a graph where you have an "X" axis and a
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# "Y" axis. The "X" is the horizantle axis and
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# the "Y" is the vertical axis.
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#
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2012-06-03 03:08:32 -04:00
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# Syntax: <dimensions>,<ingredient1>,<ingredient2>,...<ingredientN>@<result>
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# <dimensions> = <Width>x<Height>
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# <ingredientN> = x:y:<ItemID>:<Amount>
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# <result> = <ResultingItemID>:<Amount>
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#--------------------Basic EXAMPLE---------------------
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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# Example- 3x3,2:3:280:8@5:2
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8
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# Result- 2 Wood Planks (2 of ItemID 5)
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#
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# Table grid is set to 3 by 3 (O = empty, X = full)
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# +---+
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# |OOO|
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# |OOO|
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# |OXO|
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# +---+
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#
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2011-10-03 15:39:53 -04:00
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# --How does the above example work?
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2012-06-03 03:08:32 -04:00
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#
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# Ans- This means, if you place a stack of 8 sticks
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# at that exact location on the Work Bench,
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# which is a 3x3 grid, you will recieve 2 Wood
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# Planks PER 8 sticks.
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#
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#
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#
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#******************************************************
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2011-10-03 15:39:53 -04:00
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2012-06-03 03:08:32 -04:00
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#---------------Grid Abstraction EXAMPLE------------------#
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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# Example- 1x1,1:1:280:8@5:2
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# Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8
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# Result- 2 Wood Planks (2 of ItemID 5)
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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# Table grid is set to 1 by 1 (O = empty,X = full)
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# +-+
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# |X|
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# +-+
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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# -- How does the above example compare to the Basic
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# example?
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#
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# Ans- This means, you can place a stack of 8 sticks
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# ANYwhere a 1x1 grid can fit. Obviously since a 1x1
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# grid is a single slot, it can be abstracted to fill
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# any single slot on any size grid.
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#
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# There are 9 positions for the 1x1 grid in the
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# work bench (3x3) and 4 positions within the
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# inventory grid (2x2).
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#********************************************************
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Basic Crafts
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#
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1x1,1:1:17:1@5:4 # -> 4 Planks
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1x2,*:*:5:1@280:4 # -> 4 Sticks
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2x2,*:*:5:1@58:1 # -> Crafting bench
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3x3,2:2:5:-1@54:1 # -> Chest
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3x3,2:2:4:-1@61:1 # -> Furnace
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1x2,1:1:263:1,1:2:280:1@50:4 # -> Torch
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Food
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x1,*:3:296:1@297:1 # -> Bread
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3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4 # -> Bowl
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1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1 # -> Mushroom Stew
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3x3,2:2:41:-1,2:2:260:1@322:1 # -> Golden Apple
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Utilities
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x2,1:2:265:1,2:3:265:1@325:1 # -> Bucket
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1x2,1:1:265:1,1:2:318:1@259:1 # -> Lighter
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3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 # -> Fishing Rod
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3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 # -> Compass
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3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 # -> Watch
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3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 # -> Bow
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1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 # -> Arrow
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2x3,*:*:5:1@64:1 # -> Wooden Door
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3x3,*:1:280:-1@85:2 # -> Fence
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3x2,*:*:265:1@101:16 # -> Iron Bars
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3x2,*:*:20:1@102:16 # -> Glass Pane
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3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 # -> Ladder
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3x2,*:*:5:1,2:3:280:1@323:1 # -> Sign
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1x2,1:1:368:1,1:2:377:1@381:1 # -> Eye of Ender
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3x2,1:1:20:1,2:2:20:1,3:1:20:1@374:3 # -> Glass Bottle
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3x3,1:*:265:1,2:3:265:1,3:*:265:1@380:1 # -> Cauldron
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3x2,2:1:369:1,*:2:4:1@379:1 # -> Brewing Stand
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Travel Utilities
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 # -> Rails
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3x3,1:*:266:1,3:*:266:1,2:2:280:1,2:3:331:1@27:6 # -> Powered Rail
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3x3,1:*:265:1,3:*:265:1,2:2:70:1,2:3:331:1@28:6 # -> Detector Rail
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3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 # -> Minecart
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1x2,1:1:61:1,1:2:328:1@343:1 # -> Powered Minecart
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1x2,1:1:54:1,1:2:328:1@342:1 # -> Storage Minecart
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3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 # -> Boat
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Control Utilities
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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1x2,1:1:331:1,1:2:280:1@76:1 # -> Redstone Torch
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1x2,1:1:280:1,1:2:4:1@69:1 # -> Lever
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2x1,*:*:5:1@72:1 # -> Wooden Preassure Plate
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2x1,*:*:4:1@70:1 # -> Stone Preassure Plate
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1x2,1:1:1:1,1:2:1:1@77:1 # -> Button
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2x3,*:*:265:1@71:1 # -> Iron Door
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3x2,*:2:1:1,1:1:76:1,2:1:331:1,3:1:76:1@356:1 # -> Repeater
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3x3,2:1:331:1,1:2:331:1,2:2:89:1,3:2:331:1,2:3:331:1@123:1 # -> Lamp
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3x3,*:1:5:1,1:2:4:1,2:2:265:1,3:2:4:1,1:3:4:1,2:3:331:1,3:3:4:1@33:1 # -> Piston
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1x2,1:1:341:1,1:2:33:1@29:1 # -> Sticky Piston
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Material Blocks
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x3,*:*:265:1@42:1 # -> Iron
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3x3,*:*:266:1@41:1 # -> Gold
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3x3,*:*:264:1@57:1 # -> Diamond
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2x2,*:*:287:1@35:1 # -> Wool
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2x2,*:*:337:1@82:1 # -> Clay
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2x2,*:*:336:1@45:1 # -> Brick
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2x2,*:*:341:1@80:1 # -> Snow
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Special Blocks
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x1,*:*:1:1@44:3 # -> Stone Step
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3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 # -> Wood Stairs
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3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 # -> Cobblestone Stairs
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3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 # -> TNT
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3x3,2:2:5:-1,2:2:264:1@84:1 # -> Jukebox
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2x2,*:*:348:1@89:1 # -> Glow Stone
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2x2,*:*:1:1@98:4 # -> Stone Brick
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2x2,*:*:12:1@24:1 # -> Sandstone
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3x2,*:1:35:1,*:2:5:1@355:1 # -> Bed
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3x3,2:1:340:1,1:2:264:1,2:2:49:1,3:2:264:1,*:3:49:1@116:1 # -> Enchantment Table
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Block To Ingot
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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1x1,1:1:42:1@265:9 # -> Iron
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1x1,1:1:41:1@266:9 # -> Gold
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3x3,*:*:371:1@266:1 # -> Gold (from Nuggets)
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1x1,1:1:57:1@264:9 # -> Diamond
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Shovel
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 # -> Wooden
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1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 # -> Stone
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1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 # -> Gold
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1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 # -> Iron
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1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #.-> Diamond
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#******************************************************#
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# Pickaxe
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 # -> Wooden
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3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 # -> Stone
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3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 # -> Gold
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3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 # -> Iron
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3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 # -> Diamond
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2011-10-03 15:39:53 -04:00
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#******************************************************#
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2012-06-03 03:08:32 -04:00
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# Axe
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#
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2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 # -> Wooden (L)
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2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 # -> Wooden (R)
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2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 # -> Stone (L)
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2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 # -> Stone (R)
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2x2,2:2:266:-1,2:2:280:1,2:3:280:1@286:1 # -> Gold (L)
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2x2,1:2:266:-1,1:2:280:1,1:3:280:1@286:1 # -> Gold (R)
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2x2,2:2:265:-1,2:2:280:1,2:3:280:1@258:1 # -> Iron (L)
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2x2,1:2:265:-1,1:2:280:1,1:3:280:1@258:1 #.-> Iron (R)
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2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1 #.-> Diamond (L)
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2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1 #.-> Diamond (R)
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2011-10-03 15:39:53 -04:00
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2012-06-03 03:08:32 -04:00
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#******************************************************#
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# Sword
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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1x2,*:*:5:1,1:3:280:1@268:1 # -> Wooden
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1x2,*:*:4:1,1:3:280:1@272:1 # -> Stone
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1x2,*:*:266:1,1:3:280:1@283:1 # -> Gold
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1x2,*:*:265:1,1:3:280:1@267:1 # -> Iron
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1x2,*:*:264:1,1:3:280:1@276:1 # -> Diamond
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#******************************************************#
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# Hoe
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2011-10-03 15:39:53 -04:00
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#
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2012-06-03 03:08:32 -04:00
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2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 # -> Wooden (L)
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2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 # -> Wooden (R)
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2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 # -> Stone (L)
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2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 # -> Stone (R)
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2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 # -> Gold (L)
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2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 # -> Gold (R)
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2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 # -> Iron (L)
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2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 # -> Iron (R)
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2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 # -> Diamond (L)
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2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 # -> Diamond (R)
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#******************************************************#
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# Leather Armor
|
2011-10-03 15:39:53 -04:00
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#
|
2012-06-03 03:08:32 -04:00
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3x2,2:2:334:-1@298:1 #-> Helmet
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3x3,2:1:334:-1@299:1 #-> Chest Piece
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3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings
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3x2,2:*:334:-1@301:1 #-> Boots
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2011-10-03 15:39:53 -04:00
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|
#*******************************************************#
|
2012-06-03 03:08:32 -04:00
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|
|
# Gold Armor
|
2011-10-03 15:39:53 -04:00
|
|
|
#
|
2012-06-03 03:08:32 -04:00
|
|
|
3x2,2:2:266:-1@314:1 #-> Helmet
|
|
|
|
3x3,2:1:266:-1@315:1 #-> Chest Piece
|
|
|
|
3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings
|
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|
|
3x2,2:*:266:-1@317:1 #-> Boots
|
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|
|
2011-10-03 15:39:53 -04:00
|
|
|
#*******************************************************#
|
2012-06-03 03:08:32 -04:00
|
|
|
# Iron Armor
|
2011-10-03 15:39:53 -04:00
|
|
|
#
|
2012-06-03 03:08:32 -04:00
|
|
|
3x2,2:2:265:-1@306:1 #-> Helmet
|
|
|
|
3x3,2:1:265:-1@307:1 #-> Chest Piece
|
|
|
|
3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings
|
|
|
|
3x2,2:*:265:-1@309:1 #-> Boots
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
2011-10-03 15:39:53 -04:00
|
|
|
#*******************************************************#
|
2012-06-03 03:08:32 -04:00
|
|
|
# Diamond Armor
|
2011-10-03 15:39:53 -04:00
|
|
|
#
|
2012-06-03 03:08:32 -04:00
|
|
|
3x2,2:2:264:-1@310:1 #-> Helmet
|
|
|
|
3x3,2:1:264:-1@311:1 #-> Chest Piece
|
|
|
|
3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings
|
|
|
|
3x2,2:*:264:-1@313:1 #-> Boots
|
2011-10-03 15:39:53 -04:00
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
2012-06-03 03:08:32 -04:00
|
|
|
#*******************************************************#
|
|
|
|
# Decorative
|
2011-10-03 15:39:53 -04:00
|
|
|
#
|
2012-06-03 03:08:32 -04:00
|
|
|
3x1,*:3:338:1@339:3 #-> Paper
|
|
|
|
1x3,2:*:338:1@340:1 #-> Book
|
|
|
|
3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf
|
|
|
|
3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting
|
|
|
|
1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
#*******************************************************#
|
|
|
|
# O t h e r I t e m s
|
2011-10-03 15:39:53 -04:00
|
|
|
#
|
2012-06-03 03:08:32 -04:00
|
|
|
1x1,1:1:369:1@377:2 #-> Blaze Powder
|
|
|
|
1x2,1:1:341:1,1:2:377:1@378:1 #-> Magma Cream
|
|
|
|
1x1,1:1:266:1@371:9 #-> Gold Nugget
|
|
|
|
|
|
|
|
|
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