2013-01-11 23:46:01 -05:00
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2012-07-15 16:36:34 -04:00
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#pragma once
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2013-01-11 23:46:01 -05:00
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2012-09-23 18:09:57 -04:00
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#include "BlockHandler.h"
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#include "../Stairs.h"
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2012-07-15 16:36:34 -04:00
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2013-01-11 23:46:01 -05:00
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class cBlockStairsHandler :
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public cBlockHandler
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2012-07-15 16:36:34 -04:00
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{
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public:
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2013-01-11 23:46:01 -05:00
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cBlockStairsHandler(BLOCKTYPE a_BlockType) :
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cBlockHandler(a_BlockType)
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2012-07-16 15:20:37 -04:00
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{
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}
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2012-07-15 16:36:34 -04:00
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2013-01-11 23:46:01 -05:00
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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2012-07-16 15:20:37 -04:00
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{
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2013-01-11 23:46:01 -05:00
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a_BlockType = m_BlockType;
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a_BlockMeta = cStairs::RotationToMetaData(a_Player->GetRotation());
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switch (a_BlockFace)
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{
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case BLOCK_FACE_TOP: break;
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case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_NORTH:
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case BLOCK_FACE_SOUTH:
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case BLOCK_FACE_WEST:
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{
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// When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
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if (a_CursorY < 8)
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{
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a_BlockMeta |= 0x4;
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}
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break;
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}
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}
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return true;
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2012-07-16 15:20:37 -04:00
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}
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2012-07-15 16:36:34 -04:00
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2013-01-11 23:46:01 -05:00
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// TODO: step sound
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} ;
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