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cuberite-2a/MCServer/Plugins/Core/web_serversettings.lua

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local CurrentlyEditingIni = nil
-- Some HTML helper functions
local function HTML_Option( value, text, selected )
if( selected == true ) then
return "<option value=\"" .. value .. "\" selected>" .. text .. "</option>"
else
return "<option value=\"" .. value .. "\">" .. text .. "</option>"
end
end
local function HTML_Select_On_Off( name, defaultValue )
local Content = ""
Content = Content .. "<select name=\"" .. name .. "\">"
Content = Content .. HTML_Option("1", "On", defaultValue == 1 )
Content = Content .. HTML_Option("0", "Off", defaultValue == 0 )
Content = Content .. "</select>"
return Content
end
local function ShowGeneralSettings( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile("settings.ini")
if( SettingsIni:ReadFile() == false ) then
InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
end
if( Request.PostParams["general_submit"] ~= nil ) then
SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
end
if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
end
if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
end
if( SettingsIni:WriteFile() == false ) then
InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
else
InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
end
end
Content = Content .. "<form method=\"POST\">"
Content = Content .. "<p><b>General Settings</b></p>"
if( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. "<table>"
Content = Content .. "<th colspan=\"2\">Server</th>"
Content = Content .. "<tr><td style=\"width: 50%;\">Description:</td>"
Content = Content .. "<td><input type=\"text\" name=\"Server_Description\" value=\"" .. SettingsIni:GetValue("Server", "Description") .. "\"></td></tr>"
Content = Content .. "<tr><td>Max Players:</td>"
Content = Content .. "<td><input type=\"text\" name=\"Server_MaxPlayers\" value=\"" .. SettingsIni:GetValue("Server", "MaxPlayers") .. "\"></td></tr>"
Content = Content .. "<tr><td>Port:</td>"
Content = Content .. "<td><input type=\"text\" name=\"Server_Port\" value=\"" .. SettingsIni:GetValue("Server", "Port") .. "\"></td></tr>"
Content = Content .. "</table><br>"
Content = Content .. "<table>"
Content = Content .. "<th colspan=\"2\">Authentication</th>"
Content = Content .. "<tr><td style=\"width: 50%;\">Authenticate:</td>"
Content = Content .. "<td>" .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. "</td></tr>"
Content = Content .. "</table>"
Content = Content .. "<input type=\"submit\" value=\"Save Settings\" name=\"general_submit\"> WARNING: Any changes made here might require a server restart to be applied!"
Content = Content .. "</form>"
return Content
end
local function ShowMonstersSettings( Request )
return "<p><b>Monsters Settings</b></p>"
end
local function ShowWorldsSettings( Request )
return "<p><b>Worlds Settings</b></p>"
end
function HandleRequest_ServerSettings( Request )
local Content = ""
Content = Content .. "<p><b>Server Settings</b></p>"
Content = Content .. "<table>"
Content = Content .. "<tr>"
Content = Content .. "<td><a href=\"?tab=General\">General</a></td>"
Content = Content .. "<td><a href=\"?tab=Monsters\">Monsters</a></td>"
Content = Content .. "<td><a href=\"?tab=Worlds\">Worlds</a></td>"
Content = Content .. "</tr>"
Content = Content .. "</table>"
Content = Content .. "<br>"
if( Request.Params["tab"] == "Monsters" ) then
Content = Content .. ShowMonstersSettings( Request )
elseif( Request.Params["tab"] == "Worlds" ) then
Content = Content .. ShowWorldsSettings( Request )
else
Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
end
return Content
end