2011-10-03 14:41:19 -04:00
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#pragma once
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#include "MemoryLeak.h"
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#include <vector>
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#include <string>
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class cPacket_BlockPlace;
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class cPacket_PickupSpawn;
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class cPacket_EntityEquipment;
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2011-10-26 12:49:01 -04:00
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class cPacket_CreateInventoryAction;
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2011-10-03 14:41:19 -04:00
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class cPacket_Disconnect;
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class cPacket_Chat;
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class cPacket_BlockDig;
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class cPacket_Login;
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class cClientHandle;
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class cPlayer;
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class cPickup;
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class cItem;
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class cEntity;
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class cPawn;
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struct TakeDamageInfo;
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// tolua_begin
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class cPlugin
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{
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public:
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cPlugin();
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virtual ~cPlugin();
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virtual void OnDisable() {}
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virtual bool Initialize() = 0;
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// Called each tick
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virtual void Tick(float a_Dt);
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/**
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* On all these functions, return true if you want to override default behavior
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* You can also return false, so default behavior is used, but with changed PacketData
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**/
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virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player );
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virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player );
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virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
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virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
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virtual bool OnChat( std::string a_Chat, cPlayer* a_Player );
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virtual bool OnLogin( cPacket_Login* a_PacketData );
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virtual void OnPlayerSpawn( cPlayer* a_Player );
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virtual bool OnPlayerJoin( cPlayer* a_Player );
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virtual void OnPlayerMove( cPlayer* a_Player ) { (void)a_Player; }
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virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
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virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
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// Accessors
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std::string GetName() const { return m_Name; }
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void SetName( std::string a_Name ) { m_Name = a_Name; }
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int GetVersion() const { return m_Version; }
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void SetVersion( int a_Version ) { m_Version = a_Version; }
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struct CommandStruct
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{
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std::string Command;
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std::string Description;
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std::string Permission;
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};
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void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
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// tolua_end
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typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
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void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
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const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
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private:
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std::vector< CommandStruct > m_Commands;
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std::string m_Name;
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int m_Version;
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}; //tolua_export
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