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cuberite-2a/source/packets/cPacket.h

57 lines
2.4 KiB
C
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#pragma once
#include "cSocket.h"
#ifdef _WIN32
#include <xstring>
#else
#include <cstring> // Silly Linux doesn't have xstring...
#include <string>
#include <cstdio>
#endif
class cSocket;
class cPacket
{
public:
cPacket()
: m_PacketID( 0 )
{}
virtual ~cPacket() {}
virtual bool Parse( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Parse function %x\n", m_PacketID ); return false; }
virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; }
virtual cPacket* Clone() const = 0;
unsigned char m_PacketID;
cSocket m_Socket; // Current socket being used
protected:
bool ReadString ( std::string & a_OutString );
bool ReadString16( std::string & a_OutString );
bool ReadShort ( short & a_Short );
bool ReadInteger(int & a_OutInteger );
bool ReadInteger(unsigned int & a_OutInteger );
bool ReadFloat ( float & a_OutFloat );
bool ReadDouble ( double & a_OutDouble );
bool ReadByte ( char & a_OutByte );
bool ReadByte ( unsigned char & a_OutByte );
bool ReadLong ( long long & a_OutLong );
bool ReadBool ( bool & a_OutBool );
void AppendString ( std::string & a_String, char* a_Dst, unsigned int & a_Iterator );
void AppendString16 ( std::string & a_String, char* a_Dst, unsigned int & a_Iterator );
void AppendShort ( short a_Short, char* a_Dst, unsigned int & a_Iterator );
void AppendShort ( unsigned short a_Short, char* a_Dst, unsigned int & a_Iterator );
void AppendInteger ( int a_Integer, char* a_Dst, unsigned int & a_Iterator );
void AppendInteger ( unsigned int a_Integer, char* a_Dst, unsigned int & a_Iterator );
void AppendFloat ( float a_Float, char* a_Dst, unsigned int & a_Iterator );
void AppendDouble ( double & a_Double, char* a_Dst, unsigned int & a_Iterator );
void AppendByte ( char a_Byte, char* a_Dst, unsigned int & a_Iterator );
void AppendLong ( long long & a_Long, char* a_Dst, unsigned int & a_Iterator );
void AppendBool ( bool a_Bool, char* a_Dst, unsigned int & a_Iterator );
void AppendData ( char* a_Data, unsigned int a_Size, char* a_Dst, unsigned int & a_Iterator );
public:
static int SendData( cSocket & a_Socket, const char* a_Message, unsigned int a_Size, int a_Options );
static int RecvAll( cSocket & a_Socket, char* a_Data, unsigned int a_Size, int a_Options );
};