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cuberite-2a/source/cWaterSimulator.h

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#pragma once
class Vector3i;
class cWorld;
class cWaterSimulator
{
public:
cWaterSimulator( cWorld* a_World );
~cWaterSimulator();
void Simulate( float a_Dt );
void WakeUp( int a_X, int a_Y, int a_Z );
private:
void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
bool IsWaterBlock( char a_BlockID );
float m_Timer;
cWorld* m_World;
class WaterData;
WaterData* m_Data;
};