34 lines
598 B
C
34 lines
598 B
C
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#pragma once
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#include "Entity.h"
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#include "Defines.h"
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class cTNTEntity :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cTNTEntity);
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cTNTEntity(int a_X,int a_Y,int a_Z,float a_MaxFuseTime);
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cTNTEntity(const Vector3i a_Pos,float a_MaxFuseTime);
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// cEntity overrides:
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virtual void Initialize(cWorld * a_World) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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float m_Counter; //In seconds too
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float m_MaxFuseTime; //in seconds
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};
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