90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
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// BioGen.cpp
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// Implements the various biome generators
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#include "Globals.h"
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#include "BioGen.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenConstant:
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void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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a_BiomeMap[i] = m_Biome;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenDistortedVoronoi:
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void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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// TODO: Replace this placeholder
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ASSERT(!"Not implemented yet");
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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a_BiomeMap[i] = (EMCSBiome)(a_ChunkX + a_ChunkZ);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenCheckerboard:
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void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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// The list of biomes we will generate in the checkerboard:
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static EMCSBiome Biomes[] =
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{
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biOcean,
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biPlains,
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biDesert,
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biExtremeHills,
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biForest,
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biTaiga,
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biSwampland,
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biRiver,
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biFrozenOcean,
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biFrozenRiver,
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biIcePlains,
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biIceMountains,
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biMushroomIsland,
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biMushroomShore,
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biBeach,
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biDesertHills,
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biForestHills,
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biTaigaHills,
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biExtremeHillsEdge,
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biJungle,
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biJungleHills,
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} ;
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Base = cChunkDef::Width * a_ChunkZ + z;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Add = cChunkDef::Width * a_ChunkX + x;
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a_BiomeMap[x + cChunkDef::Width * z] = Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % ARRAYCOUNT(Biomes)];
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}
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}
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}
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