23 lines
476 B
C
23 lines
476 B
C
|
#pragma once
|
||
|
|
||
|
#include "cMonster.h"
|
||
|
|
||
|
class cWolf : public cMonster
|
||
|
{
|
||
|
public:
|
||
|
cWolf();
|
||
|
~cWolf();
|
||
|
|
||
|
virtual bool IsA( const char* a_EntityType );
|
||
|
virtual void GetMonsterConfig(const char* pm_name);
|
||
|
|
||
|
virtual void Tick(float a_Dt);
|
||
|
virtual void KilledBy( cEntity* a_Killer );
|
||
|
virtual void InStateIdle(float a_Dt);
|
||
|
virtual void InStateChasing(float a_Dt);
|
||
|
virtual void InStateEscaping(float a_Dt);
|
||
|
//float m_ChaseTime;
|
||
|
protected:
|
||
|
float m_ChaseTime;
|
||
|
};
|