39 lines
1.6 KiB
Lua
39 lines
1.6 KiB
Lua
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return
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{
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HOOK_UPDATED_SIGN =
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{
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CalledWhen = "After the sign text is updated. Notification only.",
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DefaultFnName = "OnUpdatedSign", -- also used as pagename
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Desc = [[
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This hook is called after a sign has had its text updated. The text is already updated at this
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point.</p>
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<p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by
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a plugin changing the sign text using the API.</p>
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<p>
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See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update,
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with a chance to modify the text.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
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{ Name = "Line1", Type = "string", Notes = "1st line of the new text" },
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{ Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
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{ Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
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{ Name = "Line4", Type = "string", Notes = "4th line of the new text" },
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called. If the function
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returns true, no other callbacks are called. There is no overridable behavior.
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]],
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}, -- HOOK_UPDATED_SIGN
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}
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