2013-07-29 07:13:03 -04:00
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// Protocol125.h
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// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
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#pragma once
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#include "Protocol.h"
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#include "../ByteBuffer.h"
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class cProtocol125 :
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public cProtocol
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{
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typedef cProtocol super;
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public:
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cProtocol125(cClientHandle * a_Client);
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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/// Sending stuff to clients (alphabetically sorted):
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virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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2013-07-29 15:42:05 -04:00
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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2013-07-29 07:13:03 -04:00
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityMetadata (const cEntity & a_Entity) override;
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virtual void SendEntityProperties (const cEntity & a_Entity) override;
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virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendEntityVelocity (const cEntity & a_Entity) override;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendKeepAlive (int a_PingID) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
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virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
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virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
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virtual void SendPlayerMaxSpeed (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendRespawn (void) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
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virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
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virtual void SendTeleportEntity (const cEntity & a_Entity) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual AString GetAuthServerID(void) override;
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protected:
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/// Results of packet-parsing:
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enum {
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PARSE_OK = 1,
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PARSE_ERROR = -1,
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PARSE_UNKNOWN = -2,
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PARSE_INCOMPLETE = -3,
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} ;
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cByteBuffer m_ReceivedData; //< Buffer for the received data
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AString m_Username; //< Stored in ParseHandshake(), compared to Login username
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virtual void SendData(const char * a_Data, int a_Size) override;
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/// Sends the Handshake packet
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void SendHandshake(const AString & a_ConnectionHash);
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/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
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virtual int ParsePacket(unsigned char a_PacketType);
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// Specific packet parsers:
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virtual int ParseArmAnim (void);
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virtual int ParseBlockDig (void);
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virtual int ParseBlockPlace (void);
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virtual int ParseChat (void);
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virtual int ParseCreativeInventoryAction(void);
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virtual int ParseDisconnect (void);
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virtual int ParseEntityAction (void);
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virtual int ParseHandshake (void);
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virtual int ParseKeepAlive (void);
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virtual int ParseLogin (void);
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virtual int ParsePing (void);
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virtual int ParsePlayerAbilities (void);
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virtual int ParsePlayerLook (void);
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virtual int ParsePlayerMoveLook (void);
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virtual int ParsePlayerOnGround (void);
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virtual int ParsePlayerPosition (void);
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virtual int ParsePluginMessage (void);
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virtual int ParseRespawn (void);
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virtual int ParseSlotSelected (void);
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virtual int ParseUpdateSign (void);
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virtual int ParseUseEntity (void);
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virtual int ParseWindowClick (void);
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virtual int ParseWindowClose (void);
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// Utility functions:
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/// Writes a "pre-chunk" packet
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void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
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/// Writes a "set window items" packet with the specified params
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void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
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/// Writes one item, "slot" as the protocol wiki calls it
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virtual void WriteItem(const cItem & a_Item);
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/// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
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virtual int ParseItem(cItem & a_Item);
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/// Returns the entity metadata representation
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AString GetEntityMetaData(const cEntity & a_Entity);
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/// Returns the entity common metadata, index 0 (generic flags)
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char GetEntityMetadataFlags(const cEntity & a_Entity);
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} ;
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