2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cWolf.h"
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cWolf::cWolf()
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{
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m_MobType = 95;
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GetMonsterConfig("Wolf");
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}
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cWolf::~cWolf()
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{
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}
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bool cWolf::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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