2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cSquid.h"
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#include "Vector3d.h"
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cSquid::cSquid()
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{
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m_MobType = 94;
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GetMonsterConfig("Squid");
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m_NoWater = 0.f;
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}
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cSquid::~cSquid()
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{
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}
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bool cSquid::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cSquid::KilledBy( cEntity* a_Killer )
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{
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// Drops 0-3 Ink Sacs
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cItems Drops;
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AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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void cSquid::Tick(float a_Dt)
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{
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cPassiveMonster::Tick(a_Dt);
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Vector3d Pos = GetPosition();
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//TODO Not a real behavior, but cool :D
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if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
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{
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SetMetaData(BURNING);
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}
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2011-12-26 15:57:12 -05:00
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}
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