150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
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// NoiseSpeedTest.cpp
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// Implements the main app entrypoint
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/*
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This program compares the performance of the highly-optimized noise implementation in Cuberite, and the Simplex noise.
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Since the Simplex noise is not yet implemented in Cuberite, an own implementation is provided.
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Also, the performance difference between using a float and double as datatype is measured, by using a templatized Simplex noise.
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The testing is done on a usage of the generator that is typical for the Cuberite's terrain generator: generate a 3D array of numbers with
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not much variance in the coords. The exact sizes and coord ranges were adapted from the cNoise3DComposable generator.
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*/
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#include "Globals.h"
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#include "Noise/Noise.h"
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#include "Noise/InterpolNoise.h"
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#include "SimplexNoise.h"
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/// The sizes of the interpolated noise that are calculated:
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static const int SIZE_X = 33;
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static const int SIZE_Y = 5;
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static const int SIZE_Z = 5;
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static void measureClassicNoise(int a_NumIterations)
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{
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cInterp5DegNoise noise(1);
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NOISE_DATATYPE total = 0;
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auto timeStart = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < a_NumIterations; ++i)
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{
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NOISE_DATATYPE out[SIZE_X * SIZE_Y * SIZE_Z];
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int blockX = i * 16;
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int blockZ = i * 16;
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NOISE_DATATYPE startX = 0;
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NOISE_DATATYPE endX = 257 / 80.0f;
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NOISE_DATATYPE startY = blockX / 40.0f;
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NOISE_DATATYPE endY = (blockX + 16) / 40.0f;
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NOISE_DATATYPE startZ = blockZ / 40.0f;
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NOISE_DATATYPE endZ = (blockZ + 16) / 40.0f;
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noise.Generate3D(out, SIZE_X, SIZE_Y, SIZE_Z, startX, endX, startY, endY, startZ, endZ);
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total += out[0]; // Do not let the optimizer optimize the whole calculation away
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}
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auto timeEnd = std::chrono::high_resolution_clock::now();
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auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(timeEnd - timeStart);
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printf("Classic noise took %d milliseconds, returned total %f\n", static_cast<int>(msec.count()), total);
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}
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static void measureSimplexNoiseFloat(int a_NumIterations)
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{
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typedef float DATATYPE;
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cSimplexNoise<DATATYPE> noise(1);
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DATATYPE total = 0;
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auto timeStart = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < a_NumIterations; ++i)
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{
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DATATYPE out[SIZE_X * SIZE_Y * SIZE_Z];
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int blockX = i * 16;
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int blockZ = i * 16;
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DATATYPE startX = 0;
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DATATYPE endX = 257 / 80.0f;
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DATATYPE startY = blockX / 40.0f;
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DATATYPE endY = (blockX + 16) / 40.0f;
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DATATYPE startZ = blockZ / 40.0f;
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DATATYPE endZ = (blockZ + 16) / 40.0f;
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noise.Generate3D(out, SIZE_X, SIZE_Y, SIZE_Z, startX, endX, startY, endY, startZ, endZ);
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total += out[0]; // Do not let the optimizer optimize the whole calculation away
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}
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auto timeEnd = std::chrono::high_resolution_clock::now();
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auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(timeEnd - timeStart);
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printf("SimplexNoise<float> took %d milliseconds, returned total %f\n", static_cast<int>(msec.count()), total);
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}
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static void measureSimplexNoiseDouble(int a_NumIterations)
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{
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typedef double DATATYPE;
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cSimplexNoise<DATATYPE> noise(1);
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DATATYPE total = 0;
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auto timeStart = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < a_NumIterations; ++i)
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{
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DATATYPE out[SIZE_X * SIZE_Y * SIZE_Z];
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int blockX = i * 16;
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int blockZ = i * 16;
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DATATYPE startX = 0;
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DATATYPE endX = 257 / 80.0f;
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DATATYPE startY = blockX / 40.0f;
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DATATYPE endY = (blockX + 16) / 40.0f;
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DATATYPE startZ = blockZ / 40.0f;
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DATATYPE endZ = (blockZ + 16) / 40.0f;
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noise.Generate3D(out, SIZE_X, SIZE_Y, SIZE_Z, startX, endX, startY, endY, startZ, endZ);
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total += out[0]; // Do not let the optimizer optimize the whole calculation away
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}
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auto timeEnd = std::chrono::high_resolution_clock::now();
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auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(timeEnd - timeStart);
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printf("SimplexNoise<double> took %d milliseconds, returned total %f\n", static_cast<int>(msec.count()), total);
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}
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int main(int argc, char ** argv)
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{
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int numIterations = 10000;
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if (argc > 1)
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{
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numIterations = std::atoi(argv[1]);
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if (numIterations < 10)
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{
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printf("Invalid number of iterations, using 1000 instead\n");
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numIterations = 1000;
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}
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}
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// Perform each test twice, to account for cache-warmup:
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measureClassicNoise(numIterations);
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measureClassicNoise(numIterations);
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measureSimplexNoiseFloat(numIterations);
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measureSimplexNoiseFloat(numIterations);
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measureSimplexNoiseDouble(numIterations);
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measureSimplexNoiseDouble(numIterations);
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// If build on Windows using MSVC, wait for a keypress before ending:
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#ifdef _MSC_VER
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getchar();
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#endif
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return 0;
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}
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