2012-06-14 13:06:06 +00:00
|
|
|
|
|
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
|
2012-09-23 20:53:08 +00:00
|
|
|
#include "Zombie.h"
|
2013-08-16 10:48:19 +02:00
|
|
|
#include "../World.h"
|
2013-08-27 21:11:00 +01:00
|
|
|
#include "../LineBlockTracer.h"
|
2012-06-14 13:06:06 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-12-20 16:39:20 +01:00
|
|
|
|
|
|
|
cZombie::cZombie(bool a_IsVillagerZombie) :
|
2013-10-20 10:23:30 +02:00
|
|
|
super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
|
2013-12-20 19:10:07 +01:00
|
|
|
m_IsVillagerZombie(a_IsVillagerZombie),
|
|
|
|
m_IsConverting(false)
|
2012-06-14 13:06:06 +00:00
|
|
|
{
|
2013-09-05 22:40:08 +02:00
|
|
|
SetBurnsInDaylight(true);
|
2012-06-14 13:06:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-07-01 10:39:56 +00:00
|
|
|
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
2012-06-14 13:06:06 +00:00
|
|
|
{
|
2014-02-23 19:44:58 +01:00
|
|
|
int LootingLevel = 0;
|
|
|
|
if (a_Killer != NULL)
|
|
|
|
{
|
|
|
|
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
|
|
|
|
}
|
|
|
|
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
|
|
|
|
cItems RareDrops;
|
|
|
|
RareDrops.Add(cItem(E_ITEM_IRON));
|
|
|
|
RareDrops.Add(cItem(E_ITEM_CARROT));
|
|
|
|
RareDrops.Add(cItem(E_ITEM_POTATO));
|
|
|
|
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
|
|
|
|
AddRandomArmorDropItem(a_Drops, LootingLevel);
|
|
|
|
AddRandomWeaponDropItem(a_Drops, LootingLevel);
|
2012-06-14 13:06:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-11-02 20:45:51 +01:00
|
|
|
|
2014-07-18 10:47:00 +01:00
|
|
|
void cZombie::MoveToPosition(const Vector3d & a_Position)
|
2013-11-02 20:45:51 +01:00
|
|
|
{
|
2014-06-22 20:44:55 +01:00
|
|
|
// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
|
2014-01-24 23:56:05 +00:00
|
|
|
if (
|
|
|
|
!IsOnFire() &&
|
2014-06-22 20:44:55 +01:00
|
|
|
(m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
|
2014-01-24 23:56:05 +00:00
|
|
|
)
|
2013-11-02 20:45:51 +01:00
|
|
|
{
|
|
|
|
m_bMovingToDestination = false;
|
|
|
|
return;
|
|
|
|
}
|
2014-01-24 23:56:05 +00:00
|
|
|
|
|
|
|
super::MoveToPosition(a_Position);
|
2013-11-02 20:45:51 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-12-20 16:39:20 +01:00
|
|
|
|
|
|
|
|