2012-07-15 16:36:34 -04:00
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#pragma once
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#include "Block.h"
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class cBlockSnowHandler : public cBlockHandler
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{
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public:
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cBlockSnowHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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2012-07-16 15:20:37 -04:00
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virtual bool IgnoreBuildCollision() override
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2012-07-15 16:36:34 -04:00
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{
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return true;
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}
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2012-07-16 15:20:37 -04:00
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virtual int GetDropID() override
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2012-07-15 16:36:34 -04:00
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{
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return E_ITEM_SNOWBALL;
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}
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2012-07-16 15:20:37 -04:00
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virtual char GetDropCount() override
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2012-07-15 16:36:34 -04:00
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{
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return 4;
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}
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2012-07-16 15:20:37 -04:00
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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2012-07-15 16:36:34 -04:00
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
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}
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2012-07-16 15:20:37 -04:00
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virtual bool DropOnUnsuitable() override
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2012-07-15 16:36:34 -04:00
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{
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return false;
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}
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2012-09-11 08:01:34 -04:00
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virtual AString GetStepSound(void) override
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{
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return "step.cloth";
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}
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2012-07-15 16:36:34 -04:00
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2012-09-11 08:01:34 -04:00
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};
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