40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
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#include "cPacket_PickupSpawn.h"
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bool cPacket_PickupSpawn::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if( !ReadInteger( m_UniqueID ) ) return false;
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if( !ReadShort ( m_Item ) ) return false;
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if( !ReadByte ( m_Count ) ) return false;
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if( !ReadShort ( m_Health ) ) return false;
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if( !ReadInteger( m_PosX ) ) return false;
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if( !ReadInteger( m_PosY ) ) return false;
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if( !ReadInteger( m_PosZ ) ) return false;
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if( !ReadByte ( m_Rotation ) ) return false;
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if( !ReadByte ( m_Pitch ) ) return false;
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if( !ReadByte ( m_Roll ) ) return false;
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return true;
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}
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bool cPacket_PickupSpawn::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_UniqueID, Message, i );
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AppendShort ( m_Item, Message, i );
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AppendByte ( m_Count, Message, i );
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AppendShort ( m_Health, Message, i );
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AppendInteger( m_PosX, Message, i );
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AppendInteger( m_PosY, Message, i );
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AppendInteger( m_PosZ, Message, i );
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AppendByte ( m_Rotation, Message, i );
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AppendByte ( m_Pitch, Message, i );
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AppendByte ( m_Roll, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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